@jsprismarine/prismarine
Version:
Dedicated Minecraft Bedrock Edition server written in TypeScript
29 lines • 792 B
TypeScript
import { Metadata } from '../../entity/Metadata';
import { Item } from '../../item/Item';
import { default as UUID } from '../../utils/UUID';
import { default as DataPacket } from './DataPacket';
export default class AddPlayerPacket extends DataPacket {
static NetID: number;
uuid: UUID;
name: string;
uniqueEntityId: bigint;
runtimeEntityId: bigint;
platformChatId: string;
positionX: number;
positionY: number;
positionZ: number;
motionX: number;
motionY: number;
motionZ: number;
pitch: number;
yaw: number;
headYaw: number;
gamemode: number;
item: Item;
deviceId: string;
buildPlatform: number;
metadata: Metadata;
constructor();
encodePayload(): void;
}
//# sourceMappingURL=AddPlayerPacket.d.ts.map