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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { Vector3 } from '../../../../math/src/index.ts'; import { Metadata } from '../../entity/Metadata'; import { default as DataPacket } from './DataPacket'; /** * Packet for adding an entity to the game. * * **Bound To:** Client * * | Name | Type | Notes | * | ---- |:----:|:-----:| * | uniqueEntityId | VarLong | | * | runtimeEntityId | UnsignedVarLong | | * | type | String | The namespaced entity ID | * | position | Vector3 (LFloat) | The entity's position | * | motion | Vector3 (LFloat) | The entity's motion | * | pitch | LFloat | | * | yaw | LFloat | | * | headYaw | LFloat | | */ export default class AddActorPacket extends DataPacket { static NetID: number; uniqueEntityId: bigint; runtimeEntityId: bigint; type: string; position: Vector3; motion: Vector3; pitch: number; yaw: number; headYaw: number; attributes: never[]; metadata: Metadata; links: never[]; encodePayload(): void; } //# sourceMappingURL=AddActorPacket.d.ts.map