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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { default as Server } from '../Server'; import { default as PacketHandler } from './handler/PacketHandler'; import { default as PreLoginPacketHandler } from './handler/PreLoginPacketHandler'; import * as Packets from './Packets'; export default class PacketRegistry { private server; private readonly packets; private readonly handlers; constructor(server: Server); /** * On enable hook. * @group Lifecycle */ enable(): Promise<void>; /** * On disable hook. * @group Lifecycle */ disable(): Promise<void>; /** * Register a packet. * @param packet - the packet. */ registerPacket(packet: typeof Packets.DataPacket): void; /** * Get a packet by it's network ID. * @param id - the NetID. */ getPacket(id: number): any; /** * Remove a packet from the registry. * @param id - the NetID. */ removePacket(id: number): void; registerHandler(id: number, handler: PacketHandler<any>): void; getHandler(id: number): PacketHandler<any> | PreLoginPacketHandler<any>; /** * Merge two handlers. * This is useful if you want to extend a handler without actually replacing it. * * @param handler - the first handler, executed first. * @param handler2 - the second handler. */ appendHandler(handler: PacketHandler<any>, handler2: PacketHandler<any>): PacketHandler<any>; /** * Remove a handler from the registry. * @param id - the handler id. */ removeHandler(id: number): void; /** * Dynamically register all packets exported by './Protocol'. */ private registerPackets; /** * Dynamically register all handlers exported by './Handlers'. */ private registerHandlers; /** * Get all packets from the registry. */ getPackets(): Map<number, typeof Packets.DataPacket>; /** * Get all handlers from the registry. */ getHandlers(): Map<number, PacketHandler<any>>; } //# sourceMappingURL=PacketRegistry.d.ts.map