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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { default as BinaryStream } from '../../../jsbinaryutils/src/index.ts'; import { Vector3 } from '../../../math/src/index.ts'; import { default as BlockPosition } from '../world/BlockPosition'; export declare class NetworkUtil { static readString(stream: BinaryStream): string; static writeString(stream: BinaryStream, str: string): void; static readLELengthASCIIString(stream: BinaryStream): string; static writeLELengthASCIIString(stream: BinaryStream, str: string): void; /** * Serialize a `Vector3` instance into a `BinaryStream`. * @param {BinaryStream} stream - The network stream. * @param {Vector3} vec - The vector to serialize. */ static writeVector3(stream: BinaryStream, vec: Vector3 | null): void; /** * Deserialize a `Vector3` from a `BinaryStream`. * @param {BinaryStream} stream - The network stream. * @returns {Vector3} The deserialized `Vector3`. */ static readVector3(stream: BinaryStream): Vector3; /** * Serialize a `BlockPosition` instance into a `BinaryStream`. * @param {BinaryStream} stream - The network stream. * @param {BlockPosition} pos - The block position to serialize. */ static writeBlockPosition(stream: BinaryStream, pos: BlockPosition): void; /** * Serialize a `BlockPosition` instance into a `BinaryStream`. * @param {BinaryStream} stream - The network stream. * @param {BlockPosition} pos - The block position to serialize. */ static writeUnsignedBlockPosition(stream: BinaryStream, pos: BlockPosition): void; /** * Deserialize a `BlockPosition` from a `BinaryStream`. * @param {BinaryStream} stream - The network stream. * @returns {BlockPosition} The deserialized `BlockPosition`. */ static readBlockPosition(stream: BinaryStream): Vector3; } //# sourceMappingURL=NetworkUtil.d.ts.map