@jsprismarine/prismarine
Version:
Dedicated Minecraft Bedrock Edition server written in TypeScript
40 lines • 1.89 kB
TypeScript
import { default as BinaryStream } from '../../../jsbinaryutils/src/index.ts';
import { Vector3 } from '../../../math/src/index.ts';
import { default as BlockPosition } from '../world/BlockPosition';
export declare class NetworkUtil {
static readString(stream: BinaryStream): string;
static writeString(stream: BinaryStream, str: string): void;
static readLELengthASCIIString(stream: BinaryStream): string;
static writeLELengthASCIIString(stream: BinaryStream, str: string): void;
/**
* Serialize a `Vector3` instance into a `BinaryStream`.
* @param {BinaryStream} stream - The network stream.
* @param {Vector3} vec - The vector to serialize.
*/
static writeVector3(stream: BinaryStream, vec: Vector3 | null): void;
/**
* Deserialize a `Vector3` from a `BinaryStream`.
* @param {BinaryStream} stream - The network stream.
* @returns {Vector3} The deserialized `Vector3`.
*/
static readVector3(stream: BinaryStream): Vector3;
/**
* Serialize a `BlockPosition` instance into a `BinaryStream`.
* @param {BinaryStream} stream - The network stream.
* @param {BlockPosition} pos - The block position to serialize.
*/
static writeBlockPosition(stream: BinaryStream, pos: BlockPosition): void;
/**
* Serialize a `BlockPosition` instance into a `BinaryStream`.
* @param {BinaryStream} stream - The network stream.
* @param {BlockPosition} pos - The block position to serialize.
*/
static writeUnsignedBlockPosition(stream: BinaryStream, pos: BlockPosition): void;
/**
* Deserialize a `BlockPosition` from a `BinaryStream`.
* @param {BinaryStream} stream - The network stream.
* @returns {BlockPosition} The deserialized `BlockPosition`.
*/
static readBlockPosition(stream: BinaryStream): Vector3;
}
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