@jsprismarine/prismarine
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Dedicated Minecraft Bedrock Edition server written in TypeScript
50 lines • 1.32 kB
TypeScript
import { default as Server } from '../Server';
import { Item } from './Item';
export default class ItemManager {
private readonly server;
private readonly items;
/**
* Construct an ItemManager.
* @param {Server} server - The server instance.
* @returns {ItemManager} The item manager instance.
*/
constructor(server: Server);
/**
* On enable hook.
* @group Lifecycle
*/
enable(): Promise<void>;
/**
* On disable hook.
* @group Lifecycle
*/
disable(): Promise<void>;
/**
* Get an item from it's name.
* @param {string} name - tha item's name.
* @returns {Item | null} the item.
*/
getItem(name: string): Item | null;
/**
* Get item by numeric id
* @param {number} id - tha item's ID.
* @returns {Item | null} the item.
*/
getItemById(id: number): Item | null;
/**
* Get all items.
* @returns {Item[]} all registered items.
*/
getItems(): Item[];
/**
* Register an item.
* @param {Item} item - The item to be registered
* @returns {Promise<void>} The promise.
*/
registerItem: (item: Item) => Promise<void>;
/**
* Register items exported by './Items'.
*/
private importItems;
}
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