@jsprismarine/prismarine
Version:
Dedicated Minecraft Bedrock Edition server written in TypeScript
44 lines • 1.37 kB
TypeScript
import { default as BinaryStream } from '../../../jsbinaryutils/src/index.ts';
import { BlockToolType } from '../block/BlockToolType';
import { ItemEnchantmentType } from './ItemEnchantmentType';
export interface ItemProps {
id: number;
name: string;
meta?: number;
nbt?: any;
count?: number;
durability?: number;
}
export declare class Item {
private id;
private networkId;
private name;
meta: number;
durability: number;
nbt: null;
count: number;
constructor({ id, name, meta }: ItemProps);
getName(): string;
getId(): number;
/**
* Get the Block's network numeric id
*/
getNetworkId(): number;
isTool(): boolean;
isArmorPiece(): boolean;
getBurnTime(): number;
getToolType(): BlockToolType;
getToolHarvestLevel(): number;
getArmorDefensePoints(): number;
getArmorToughness(): number;
hasEnchantment(_enchantment: ItemEnchantmentType): boolean;
getEnchantability(): number;
getMaxDurability(): number;
getDurability(): number;
getMaxAmount(): number;
getAmount(): number;
isPartOfCreativeInventory(): boolean;
networkSerialize(stream: BinaryStream, additionalData?: null | ((stream: BinaryStream) => void)): void;
static networkDeserialize(stream: BinaryStream, extra?: boolean): Item;
}
//# sourceMappingURL=Item.d.ts.map