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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { default as Air } from '../block/blocks/Air'; import { default as ContainerEntry } from './ContainerEntry'; import { Item } from '../item/Item'; /** * Inventory. */ export default class Inventory { /** * Number of slots. * @private */ private readonly slots; /** * <Slot number, Item in the slot> * @private */ private readonly content; constructor(slots?: number, items?: ContainerEntry[]); /** * Get window id. * @todo: implement this. */ getId(): number; /** * Adds an array of items into the inventory. * @param {ContainerEntry[]} [items=[]] - the entires. */ setItems(items?: ContainerEntry[]): void; /** * Returns all the items inside the inventory. * @param {boolean} [includeAir=false] - if air should be accounted for. * @returns {ContainerEntry[]} the entries. */ getItems(includeAir?: boolean): ContainerEntry[]; /** * Sets an item in the inventory content. * @param {number} slot - the slot. * @param {ContainerEntry} item - the item. */ setItem(slot: number, item: ContainerEntry): boolean; /** * Add an item to the first available slot * @param {ContainerEntry} item - the item. */ addItem(item: ContainerEntry): void; /** * Returns the item in the slot. * @param {number} slot - the slot. * @returns {Item | Air} the item in the slot. */ getItem(slot: number): Item; /** * Removes an item from a slot and returns it. * @param {number} slot - the slot. */ removeItem(slot: number): Air | ContainerEntry | undefined; /** * Returns the slot count of the inventory. * @returns {number} the slot count. */ getSlotCount(): number; } //# sourceMappingURL=Inventory.d.ts.map