@jsprismarine/prismarine
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Dedicated Minecraft Bedrock Edition server written in TypeScript
23 lines (22 loc) • 1.33 kB
JavaScript
;
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const require_command_Command = require("./Command.cjs.cjs");
const require_command_CommandArguments = require("./CommandArguments.cjs.cjs");
const require_command_CommandManager = require("./CommandManager.cjs.cjs");
const require_command_Commands = require("./Commands.cjs.cjs");
exports.BooleanArgumentCommand = require_command_CommandArguments.BooleanArgumentCommand;
exports.Command = require_command_Command.Command;
exports.CommandArgument = require_command_CommandArguments.CommandArgument;
exports.CommandArgumentCommand = require_command_CommandArguments.CommandArgumentCommand;
exports.CommandArgumentEntity = require_command_CommandArguments.CommandArgumentEntity;
exports.CommandArgumentGamemode = require_command_CommandArguments.CommandArgumentGamemode;
exports.CommandArgumentMob = require_command_CommandArguments.CommandArgumentMob;
exports.CommandArgumentPosition = require_command_CommandArguments.CommandArgumentPosition;
exports.CommandManager = require_command_CommandManager.CommandManager;
Object.defineProperty(exports, "Commands", {
enumerable: true,
get: function() {
return require_command_Commands.Commands_exports;
}
});
exports.PlayerArgumentCommand = require_command_CommandArguments.PlayerArgumentCommand;