@jsprismarine/prismarine
Version:
Dedicated Minecraft Bedrock Edition server written in TypeScript
24 lines (23 loc) • 1.11 kB
JavaScript
;
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const require_block_BlockIdsType = require("./BlockIdsType.cjs.cjs");
const require_block_BlockToolType = require("./BlockToolType.cjs.cjs");
const require_block_Block = require("./Block.cjs.cjs");
const require_block_Solid = require("./Solid.cjs.cjs");
const require_block_Flowable = require("./Flowable.cjs.cjs");
const require_block_Liquid = require("./Liquid.cjs.cjs");
const require_block_Blocks = require("./Blocks.cjs.cjs");
const require_block_BlockMappings = require("./BlockMappings.cjs.cjs");
exports.Block = require_block_Block.Block;
exports.BlockIdsType = require_block_BlockIdsType.BlockIdsType;
exports.BlockMappings = require_block_BlockMappings.BlockMappings;
exports.BlockToolType = require_block_BlockToolType.BlockToolType;
Object.defineProperty(exports, "Blocks", {
enumerable: true,
get: function() {
return require_block_Blocks.Blocks_exports;
}
});
exports.Flowable = require_block_Flowable.Flowable;
exports.Liquid = require_block_Liquid.Liquid;
exports.Solid = require_block_Solid.Solid;