@jsprismarine/prismarine
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Dedicated Minecraft Bedrock Edition server written in TypeScript
21 lines • 712 B
TypeScript
import { BlockToolType } from '../BlockToolType';
import { Item } from '../../item/Item';
import { ItemTieredToolType } from '../../item/ItemTieredToolType';
import { default as Server } from '../../Server';
import { Solid } from '../Solid';
export declare enum StoneType {
Stone = 0,
Granite = 1,
PolishedGranite = 2,
Diorite = 3,
PolishedDiorite = 4,
Andesite = 5,
PolishedAndesite = 6
}
export default class Stone extends Solid {
constructor(name?: string, type?: StoneType);
getToolType(): BlockToolType[];
getToolHarvestLevel(): ItemTieredToolType;
getDropsForCompatibleTool(item: Item, server: Server): import('..').Block[];
}
//# sourceMappingURL=Stone.d.ts.map