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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { Generator, World } from '../'; import { Server } from '../../'; import { default as Chunk } from '../chunk/Chunk'; import { default as Provider } from './Provider'; export default abstract class BaseProvider implements Provider { protected path: string; protected server: Server; protected world: World; constructor(path: string, server: Server); setWorld(world: World): void; getWorld(): World; /** * On enable hook. * @group Lifecycle */ enable(): Promise<void>; /** * On disable hook. * @group Lifecycle */ disable(): Promise<void>; getServer(): Server; /** * Returns the path to the world folder. */ getPath(): string; /** * Returns a chunk decoded from the provider. * * @param cx - the chunk x coordinate. * @param cz - the chunk y coordinate. */ abstract readChunk(cx: number, cz: number, seed: number, generator: Generator, config?: any): Promise<Chunk>; /** * Writes a chunk. * * @param chunk - the chunk data. */ abstract writeChunk(chunk: Chunk): Promise<void>; } //# sourceMappingURL=BaseProvider.d.ts.map