@jsprismarine/prismarine
Version:
Dedicated Minecraft Bedrock Edition server written in TypeScript
36 lines • 1.31 kB
TypeScript
import { default as BinaryStream } from '../../../../jsbinaryutils/src/index.ts';
import { Vector3 } from '../../../../math/src/index.ts';
import { LegacyId } from '../../block/BlockMappings';
import { default as BlockStorage } from './BlockStorage';
export default class SubChunk {
private storages;
constructor(storages?: Map<number, BlockStorage>);
/**
* Returns if the SubChunk is all air (basically empty).
*/
isEmpty(): boolean;
private getStorage;
getStorages(): BlockStorage[];
/**
* Returns the legacy block id in the given position.
*
* @param bx - block x
* @param by - block y
* @param bz - block z
* @param layer - block storage layer
*/
getBlock(bx: Vector3 | number, by?: number, bz?: number, layer?: number): LegacyId;
/**
* Sets a block by runtime Id in the given storage layer.
*
* @param bx - block x
* @param by - block y
* @param bz - block z
* @param runtimeId - block runtime Id
* @param layer - block storage layer
*/
setBlock(bx: number, by: number, bz: number, runtimeId: number, layer: number): void;
networkSerialize(stream: BinaryStream): void;
static networkDeserialize(stream: BinaryStream): SubChunk;
}
//# sourceMappingURL=SubChunk.d.ts.map