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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { Vector3 } from '../../../../math/src/index.ts'; import { default as GameruleManager } from '../../world/GameruleManager'; import { default as DataPacket } from './DataPacket'; export default class StartGamePacket extends DataPacket { static NetID: number; entityId: bigint; runtimeEntityId: bigint; gamemode: number; defaultGamemode: number; playerPos: Vector3; pitch: number; yaw: number; serverIdentifier: string; worldIdentifier: string; scenarioIdentifier: string; levelId: string; worldName: string; seed: number; time: number; ticks: number; worldSpawnPos: Vector3; gamerules: GameruleManager; static cachedItemIds: Buffer | null; encodePayload(): void; } //# sourceMappingURL=StartGamePacket.d.ts.map