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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { default as BinaryStream } from '../../../../jsbinaryutils/src/index.ts'; import { default as UUID } from '../../utils/UUID'; import { default as Skin } from '../../utils/skin/Skin'; import { default as DataPacket } from './DataPacket'; interface PlayerListData { uuid: UUID; runtimeId?: bigint | null; name?: string | null; xuid?: string; platformChatId?: string | null; buildPlatform?: number | null; skin?: Skin | null; isTeacher?: boolean; isHost?: boolean; isSubClient?: boolean; } export declare class PlayerListEntry { private readonly uuid; private readonly runtimeId; private readonly name; private readonly xuid; private readonly platformChatId; private readonly buildPlatform; private readonly skin; private readonly teacher; private readonly host; constructor({ uuid, runtimeId, name, xuid, platformChatId, buildPlatform, skin, isTeacher, isHost }: PlayerListData); networkSerialize(stream: BinaryStream): void; getUUID(): UUID; getRuntimeId(): bigint | null; getName(): string | null; getXUID(): string; getPlatformChatId(): string | null; getBuildPlatform(): number | null; getSkin(): Skin | null; isTeacher(): boolean; isHost(): boolean; } export declare enum PlayerListAction { TYPE_ADD = 0, TYPE_REMOVE = 1 } export default class PlayerListPacket extends DataPacket { static NetID: number; entries: PlayerListEntry[]; type: number; encodePayload(): void; } export {}; //# sourceMappingURL=PlayerListPacket.d.ts.map