@jsprismarine/prismarine
Version:
Dedicated Minecraft Bedrock Edition server written in TypeScript
21 lines • 623 B
TypeScript
import { default as DataPacket } from './DataPacket';
export declare enum CompressionThreshold {
COMPRESS_NOTHING = 0,
COMPRESS_EVERYTHING = 1
}
export declare enum PacketCompressionAlgorithm {
ZLIB = 0,
SNAPPY = 1,
NONE = 255
}
export default class NetworkSettingsPacket extends DataPacket {
static NetID: number;
compressionThreshold: number;
compressionAlgorithm: number;
clientThrottlingEnabled: boolean;
clientThrottleThreshold: number;
clientThrottleScalar: number;
decodePayload(): void;
encodePayload(): void;
}
//# sourceMappingURL=NetworkSettingsPacket.d.ts.map