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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { PlayerSession } from '../../'; import { default as Server } from '../../Server'; import { default as SetPlayerGametypePacket } from '../packet/SetPlayerGametypePacket'; import { default as PacketHandler } from './PacketHandler'; export default class SetPlayerGametypeHandler implements PacketHandler<SetPlayerGametypePacket> { static NetID: number; handle(packet: SetPlayerGametypePacket, server: Server, session: PlayerSession): Promise<void>; } //# sourceMappingURL=SetPlayerGametypeHandler.d.ts.map