@jsprismarine/prismarine
Version:
Dedicated Minecraft Bedrock Edition server written in TypeScript
9 lines • 544 B
TypeScript
import { PlayerSession } from '../../';
import { default as Server } from '../../Server';
import { default as ServerSettingsRequestPacket } from '../packet/ServerSettingsRequestPacket';
import { default as PacketHandler } from './PacketHandler';
export default class ServerSettingsRequestHandler implements PacketHandler<ServerSettingsRequestPacket> {
static NetID: number;
handle(_packet: ServerSettingsRequestPacket, _server: Server, session: PlayerSession): Promise<void>;
}
//# sourceMappingURL=ServerSettingsRequestHandler.d.ts.map