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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { default as Server } from '../../Server'; import { default as ClientConnection } from '../ClientConnection'; import { default as LoginPacket } from '../packet/LoginPacket'; import { default as PreLoginPacketHandler } from './PreLoginPacketHandler'; export default class LoginHandler implements PreLoginPacketHandler<LoginPacket> { static NetID: number; /** * @TODO: Check if player count >= max players * @TODO: encryption handshake. */ handle(packet: LoginPacket, server: Server, connection: ClientConnection): Promise<void>; } //# sourceMappingURL=LoginHandler.d.ts.map