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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { Logger } from '../../../logger/src/index.ts'; import { RakNetSession } from '../../../raknet/src/index.ts'; import { DataPacket, BatchPacket } from './Packets'; /** * Act as the first connection layer, handles everything related to batching, * queuing and encrypting of Minecraft packets in a hypotetical session. * TODO: implement ticking, batching, queues, encryption. */ export default class MinecraftSession { private readonly logger; protected readonly rakSession: RakNetSession; constructor(session: RakNetSession, logger: Logger); sendBatch(batch: BatchPacket, direct?: boolean): void; sendDataPacket<T extends DataPacket>(packet: T, comp?: boolean, direct?: boolean): Promise<void>; forceDisconnect(): void; } //# sourceMappingURL=MinecraftSession.d.ts.map