@jsprismarine/prismarine
Version:
Dedicated Minecraft Bedrock Edition server written in TypeScript
27 lines • 1.12 kB
TypeScript
import { Player, Server, PlayerSession } from '../';
import { Logger } from '../../../logger/src/index.ts';
import { RakNetSession } from '../../../raknet/src/index.ts';
import { default as MinecraftSession } from './MinecraftSession';
/**
* Handles the connection before the player creation itself, very helpful as
* it helps to not waste resources in case the client trying to connect is simply
* outdated or sends invalid data during the login handshake.
*/
export default class ClientConnection extends MinecraftSession {
private playerSession;
hasCompression: boolean;
constructor(session: RakNetSession, logger: Logger);
/**
* @internal
*
* @param server - the server instance
* @param player - the player instance
* @returns the new player session
*/
initPlayerConnection(server: Server, player: Player): PlayerSession;
closePlayerSession(): Promise<void>;
disconnect(reason?: string, hideReason?: boolean): void;
getPlayerSession(): PlayerSession | null;
getRakNetSession(): RakNetSession;
}
//# sourceMappingURL=ClientConnection.d.ts.map