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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { CommandDispatcher } from '../../../brigadier/src/index.ts'; import { Command, CommandArgument, Entity, Player, Server, Service } from '../'; export declare class CommandManager implements Service { private readonly commands; private readonly server; private dispatcher; constructor(server: Server); /** * On enable hook. * @group Lifecycle */ enable(): Promise<void>; /** * On disable hook. * @group Lifecycle */ disable(): Promise<void>; /** * Register a command into command manager by class. * @param {Command} [command] - The command class to register */ registerCommand(command?: Command): Promise<void>; /** * Get a registered command by ID. * @remarks This is case-insensitive, works with or without namespace, and also with aliases. * @param {string} id - The command ID. * @returns {Command} The command if found, otherwise undefined. */ getCommand(id: string): Command; /** * Get all enabled commands. */ getCommands(): Map<string, Command>; /** * Get a list of all command variants. * * @remarks * This is EXCLUDING legacy commands. */ getCommandsList(): Array<[string, /* CommandNode<Player> */ any, CommandArgument[][]]>; /** * Get dispatcher */ getDispatcher(): CommandDispatcher<Player>; /** * Dispatches a command and executes them. * * @param sender - the player/console who executed the command * @param target - the Player/entity/console who should execute the command * @param input - the command input including arguments */ dispatchCommand(sender: Player, target: Entity | Player, input?: string): Promise<void>; } //# sourceMappingURL=CommandManager.d.ts.map