@jsprismarine/prismarine
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Dedicated Minecraft Bedrock Edition server written in TypeScript
115 lines • 3.04 kB
TypeScript
import { default as Server } from '../Server';
import { Item } from '../item/Item';
import { ItemTieredToolType } from '../item/ItemTieredToolType';
import { BlockToolType } from './BlockToolType';
export declare class Block {
/**
* The block's numeric block ID.
*/
id: number;
/**
* The block's namespaced block ID.
*/
name: string;
/**
* The block's java-edition namespaced block ID.
*/
javaName: string;
hardness: number;
meta: number;
private networkId;
nbt: null;
count: number;
constructor({ id, name, javaName, parentName, hardness }: {
id: number;
name: string;
javaName?: string;
parentName?: string;
hardness?: number;
});
get [Symbol.toStringTag](): string;
toString(): string;
/**
* Get the Block's namespaced id.
*/
getName(): string;
/**
* Get the Block's meta value.
*/
getMeta(): number;
/**
* Get the Block's numeric id.
*
* @returns The block's numeric ID.
*/
getId(): number;
/**
* Get the Block's network numeric id.
*/
getNetworkId(): number;
/**
* Get the Block's hardness value.
*/
getHardness(): number;
/**
* Get the Block's break time.
*/
getBreakTime(_item: Item | null, _server: Server): number;
/**
* Get the Block's blast resistance.
*/
getBlastResistance(): number;
/**
* Get the Block's light level emission.
*/
getLightLevel(): number;
/**
* Get the Block's flammability.
*/
getFlammability(): number;
/**
* Get the Block's required tool type.
*/
getToolType(): BlockToolType[];
/**
* Get the Block's required item tool tier.
*/
getToolHarvestLevel(): ItemTieredToolType;
/**
* Get the Block's drop(s) if the tool is compatible.
*/
getDropsForCompatibleTool(_item: Item | null, _server: Server): Array<Block | Item | null>;
/**
* Get the Block's drop(s) from the current item.
*/
getDrops(item: Item | null, server: Server): Array<Block | Item | null>;
/**
* Get the Block's drop(s) if silk touch is used.
*/
getSilkTouchDrops(_item: Item, _server: Server): this[];
getLightFilter(): number;
canPassThrough(): boolean;
/**
* Sets if the block can be replaced when place action occurs on it.
*/
canBeReplaced(): boolean;
canBePlaced(): boolean;
canBeFlowedInto(): boolean;
isTransparent(): boolean;
/**
* Check if the block is breakable.
*
* @returns `true` if the block is breakable otherwise `false`.
*/
isBreakable(): boolean;
/**
* Check if the block is solid.
*
* @returns `true` if the block is solid otherwise `false`.
*/
isSolid(): boolean;
isCompatibleWithTool(item: Item | null): boolean;
isAffectedBySilkTouch(): boolean;
isPartOfCreativeInventory(): boolean;
}
//# sourceMappingURL=Block.d.ts.map