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@jsprismarine/prismarine

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Dedicated Minecraft Bedrock Edition server written in TypeScript

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import { default as Player } from './Player'; import { default as ClientConnection } from './network/ClientConnection'; import { PlayerListEntry } from './network/packet/PlayerListPacket'; export default class SessionManager { private readonly connections; private readonly playerList; add(token: string, connection: ClientConnection): void; has(token: string): boolean; get(token: string): ClientConnection | null; remove(token: string): boolean; getPlayerList(): Map<string, PlayerListEntry>; getAllPlayers(): Player[]; /** * Kick all players. * @param {string} reason - The reason to kick the players. */ kickAllPlayers(reason: string): Promise<void>; findPlayer({ name, xuid }: { name?: string; xuid?: string; }): Player | null; /** * Just a compatibility layer to not break everything for now * * @deprecated * @param name * @returns */ getPlayerByExactName(name: string): Player | null; /** * Just a compatibility layer to not break everything for now * * @deprecated * @param id * @returns */ getPlayerById(id: bigint): Player | null; } //# sourceMappingURL=SessionManager.d.ts.map