@jsprismarine/prismarine
Version:
Dedicated Minecraft Bedrock Edition server written in TypeScript
34 lines (26 loc) • 1.01 kB
TypeScript
declare module 'level' {
interface Options {
keyEncoding?: string;
valueEncoding?: string;
}
export default class Level {
public constructor(path: string);
public open(): Promise<void>;
public open(callback: () => void): void;
public close(): Promise<void>;
public close(callback: () => void): void;
public del(key: string): Promise<void>;
public del(key: string, callback?: (err?: Error) => void): void;
public get(key: string, options?: Options): Promise<any>;
public get(key: string, options?: Options, callback?: (value: any) => void): void;
public put(key: string, value: any, options?: Options): Promise<void>;
public put(key: string, value: any, options?: Options, callback?: () => void): void;
public batch(
actions: Array<{
type: string;
key: string;
value?: any;
}>
): Promise<void>;
}
}