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@jsprismarine/minecraft

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"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const require_Gametype = require("./Gametype.cjs.cjs"); const require_BuildPlatform = require("./BuildPlatform.cjs.cjs"); const require_DataItemType = require("./DataItemType.cjs.cjs"); const require_Difficulty = require("./Difficulty.cjs.cjs"); const require_Dimension = require("./Dimension.cjs.cjs"); const require_DisconnectReason = require("./DisconnectReason.cjs.cjs"); const require_Generator = require("./Generator.cjs.cjs"); const require_LevelEvent = require("./LevelEvent.cjs.cjs"); const require_PacketCompressionAlgorithm = require("./PacketCompressionAlgorithm.cjs.cjs"); const require_PlayerPermissionLevel = require("./PlayerPermissionLevel.cjs.cjs"); const require_PlayerPositionMode = require("./PlayerPositionMode.cjs.cjs"); const require_ResourcePackResponse = require("./ResourcePackResponse.cjs.cjs"); const require_ServerAuthMovementMode = require("./ServerAuthMovementMode.cjs.cjs"); const require_SpawnBiome = require("./SpawnBiome.cjs.cjs"); exports.BuildPlatform = require_BuildPlatform.BuildPlatform; exports.DataItemType = require_DataItemType.DataItemType; exports.Difficulty = require_Difficulty.Difficulty; exports.Dimension = require_Dimension.Dimension; exports.DisconnectReason = require_DisconnectReason.DisconnectReason; exports.Gametype = require_Gametype.Gametype; exports.Generator = require_Generator.Generator; exports.LevelEvent = require_LevelEvent.LevelEvent; exports.PacketCompressionAlgorithm = require_PacketCompressionAlgorithm.PacketCompressionAlgorithm; exports.PlayerPermissionLevel = require_PlayerPermissionLevel.PlayerPermissionLevel; exports.PlayerPositionMode = require_PlayerPositionMode.PlayerPositionMode; exports.ResourcePackResponse = require_ResourcePackResponse.ResourcePackResponse; exports.ServerAuthMovementMode = require_ServerAuthMovementMode.ServerAuthMovementMode; exports.SpawnBiome = require_SpawnBiome.SpawnBiome; exports.getGametypeId = require_Gametype.getGametypeId; exports.getGametypeName = require_Gametype.getGametypeName;