@jsprismarine/minecraft
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Minecraft: Bedrock Edition data and related utilities
33 lines (32 loc) • 2.09 kB
JavaScript
;
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const require_Gametype = require("./Gametype.cjs.cjs");
const require_BuildPlatform = require("./BuildPlatform.cjs.cjs");
const require_DataItemType = require("./DataItemType.cjs.cjs");
const require_Difficulty = require("./Difficulty.cjs.cjs");
const require_Dimension = require("./Dimension.cjs.cjs");
const require_DisconnectReason = require("./DisconnectReason.cjs.cjs");
const require_Generator = require("./Generator.cjs.cjs");
const require_LevelEvent = require("./LevelEvent.cjs.cjs");
const require_PacketCompressionAlgorithm = require("./PacketCompressionAlgorithm.cjs.cjs");
const require_PlayerPermissionLevel = require("./PlayerPermissionLevel.cjs.cjs");
const require_PlayerPositionMode = require("./PlayerPositionMode.cjs.cjs");
const require_ResourcePackResponse = require("./ResourcePackResponse.cjs.cjs");
const require_ServerAuthMovementMode = require("./ServerAuthMovementMode.cjs.cjs");
const require_SpawnBiome = require("./SpawnBiome.cjs.cjs");
exports.BuildPlatform = require_BuildPlatform.BuildPlatform;
exports.DataItemType = require_DataItemType.DataItemType;
exports.Difficulty = require_Difficulty.Difficulty;
exports.Dimension = require_Dimension.Dimension;
exports.DisconnectReason = require_DisconnectReason.DisconnectReason;
exports.Gametype = require_Gametype.Gametype;
exports.Generator = require_Generator.Generator;
exports.LevelEvent = require_LevelEvent.LevelEvent;
exports.PacketCompressionAlgorithm = require_PacketCompressionAlgorithm.PacketCompressionAlgorithm;
exports.PlayerPermissionLevel = require_PlayerPermissionLevel.PlayerPermissionLevel;
exports.PlayerPositionMode = require_PlayerPositionMode.PlayerPositionMode;
exports.ResourcePackResponse = require_ResourcePackResponse.ResourcePackResponse;
exports.ServerAuthMovementMode = require_ServerAuthMovementMode.ServerAuthMovementMode;
exports.SpawnBiome = require_SpawnBiome.SpawnBiome;
exports.getGametypeId = require_Gametype.getGametypeId;
exports.getGametypeName = require_Gametype.getGametypeName;