@jsprismarine/minecraft
Version:
Minecraft: Bedrock Edition data and related utilities
123 lines • 2.68 kB
TypeScript
export declare enum ActorFlags {
UNKNOWN = -1,
ONFIRE = 0,
SNEAKING = 1,
RIDING = 2,
SPRINTING = 3,
USINGITEM = 4,
INVISIBLE = 5,
TEMPTED = 6,
INLOVE = 7,
SADDLED = 8,
POWERED = 9,
IGNITED = 10,
BABY = 11,
CONVERTING = 12,
CRITICAL = 13,
CAN_SHOW_NAME = 14,
ALWAYS_SHOW_NAME = 15,
NOAI = 16,
SILENT = 17,
WALLCLIMBING = 18,
CANCLIMB = 19,
CANSWIM = 20,
CANFLY = 21,
CANWALK = 22,
RESTING = 23,
SITTING = 24,
ANGRY = 25,
INTERESTED = 26,
CHARGED = 27,
TAMED = 28,
ORPHANED = 29,
LEASHED = 30,
SHEARED = 31,
GLIDING = 32,
ELDER = 33,
MOVING = 34,
BREATHING = 35,
CHESTED = 36,
STACKABLE = 37,
SHOW_BOTTOM = 38,
STANDING = 39,
SHAKING = 40,
IDLING = 41,
CASTING = 42,
CHARGING = 43,
WASD_CONTROLLED = 44,
CAN_POWER_JUMP = 45,
CAN_DASH = 46,
LINGERING = 47,
HAS_COLLISION = 48,
HAS_GRAVITY = 49,
FIRE_IMMUNE = 50,
DANCING = 51,
ENCHANTED = 52,
RETURNTRIDENT = 53,
CONTAINER_IS_PRIVATE = 54,
IS_TRANSFORMING = 55,
DAMAGENEARBYMOBS = 56,
SWIMMING = 57,
BRIBED = 58,
IS_PREGNANT = 59,
LAYING_EGG = 60,
PASSENGER_CAN_PICK = 61,
TRANSITION_SITTING = 62,
EATING = 63,
LAYING_DOWN = 64,
SNEEZING = 65,
TRUSTING = 66,
ROLLING = 67,
SCARED = 68,
IN_SCAFFOLDING = 69,
OVER_SCAFFOLDING = 70,
DESCEND_THROUGH_BLOCK = 71,
BLOCKING = 72,
TRANSITION_BLOCKING = 73,
BLOCKED_USING_SHIELD = 74,
BLOCKED_USING_DAMAGED_SHIELD = 75,
SLEEPING = 76,
WANTS_TO_WAKE = 77,
TRADE_INTEREST = 78,
DOOR_BREAKER = 79,
BREAKING_OBSTRUCTION = 80,
DOOR_OPENER = 81,
IS_ILLAGER_CAPTAIN = 82,
STUNNED = 83,
ROARING = 84,
DELAYED_ATTACK = 85,
IS_AVOIDING_MOBS = 86,
IS_AVOIDING_BLOCK = 87,
FACING_TARGET_TO_RANGE_ATTACK = 88,
HIDDEN_WHEN_INVISIBLE = 89,
IS_IN_UI = 90,
STALKING = 91,
EMOTING = 92,
CELEBRATING = 93,
ADMIRING = 94,
CELEBRATING_SPECIAL = 95,
OUT_OF_CONTROL = 96,
RAM_ATTACK = 97,
PLAYING_DEAD = 98,
IN_ASCENDABLE_BLOCK = 99,
OVER_DESCENDABLE_BLOCK = 100,
CROAKING = 101,
EAT_MOB = 102,
JUMP_GOAL_JUMP = 103,
EMERGING = 104,
SNIFFING = 105,
DIGGING = 106,
SONIC_BOOM = 107,
HAS_DASH_COOLDOWN = 108,
PUSH_TOWARDS_CLOSEST_SPACE = 109,
SCENTING = 110,
RISING = 111,
FEELING_HAPPY = 112,
SEARCHING = 113,
CRAWLING = 114,
TIMER_FLAG_1 = 115,
TIMER_FLAG_2 = 116,
TIMER_FLAG_3 = 117,
COUNT = 118
}
//# sourceMappingURL=ActorFlags.d.ts.map