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@jsprismarine/minecraft

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export declare enum ActorFlags { UNKNOWN = -1, ONFIRE = 0, SNEAKING = 1, RIDING = 2, SPRINTING = 3, USINGITEM = 4, INVISIBLE = 5, TEMPTED = 6, INLOVE = 7, SADDLED = 8, POWERED = 9, IGNITED = 10, BABY = 11, CONVERTING = 12, CRITICAL = 13, CAN_SHOW_NAME = 14, ALWAYS_SHOW_NAME = 15, NOAI = 16, SILENT = 17, WALLCLIMBING = 18, CANCLIMB = 19, CANSWIM = 20, CANFLY = 21, CANWALK = 22, RESTING = 23, SITTING = 24, ANGRY = 25, INTERESTED = 26, CHARGED = 27, TAMED = 28, ORPHANED = 29, LEASHED = 30, SHEARED = 31, GLIDING = 32, ELDER = 33, MOVING = 34, BREATHING = 35, CHESTED = 36, STACKABLE = 37, SHOW_BOTTOM = 38, STANDING = 39, SHAKING = 40, IDLING = 41, CASTING = 42, CHARGING = 43, WASD_CONTROLLED = 44, CAN_POWER_JUMP = 45, CAN_DASH = 46, LINGERING = 47, HAS_COLLISION = 48, HAS_GRAVITY = 49, FIRE_IMMUNE = 50, DANCING = 51, ENCHANTED = 52, RETURNTRIDENT = 53, CONTAINER_IS_PRIVATE = 54, IS_TRANSFORMING = 55, DAMAGENEARBYMOBS = 56, SWIMMING = 57, BRIBED = 58, IS_PREGNANT = 59, LAYING_EGG = 60, PASSENGER_CAN_PICK = 61, TRANSITION_SITTING = 62, EATING = 63, LAYING_DOWN = 64, SNEEZING = 65, TRUSTING = 66, ROLLING = 67, SCARED = 68, IN_SCAFFOLDING = 69, OVER_SCAFFOLDING = 70, DESCEND_THROUGH_BLOCK = 71, BLOCKING = 72, TRANSITION_BLOCKING = 73, BLOCKED_USING_SHIELD = 74, BLOCKED_USING_DAMAGED_SHIELD = 75, SLEEPING = 76, WANTS_TO_WAKE = 77, TRADE_INTEREST = 78, DOOR_BREAKER = 79, BREAKING_OBSTRUCTION = 80, DOOR_OPENER = 81, IS_ILLAGER_CAPTAIN = 82, STUNNED = 83, ROARING = 84, DELAYED_ATTACK = 85, IS_AVOIDING_MOBS = 86, IS_AVOIDING_BLOCK = 87, FACING_TARGET_TO_RANGE_ATTACK = 88, HIDDEN_WHEN_INVISIBLE = 89, IS_IN_UI = 90, STALKING = 91, EMOTING = 92, CELEBRATING = 93, ADMIRING = 94, CELEBRATING_SPECIAL = 95, OUT_OF_CONTROL = 96, RAM_ATTACK = 97, PLAYING_DEAD = 98, IN_ASCENDABLE_BLOCK = 99, OVER_DESCENDABLE_BLOCK = 100, CROAKING = 101, EAT_MOB = 102, JUMP_GOAL_JUMP = 103, EMERGING = 104, SNIFFING = 105, DIGGING = 106, SONIC_BOOM = 107, HAS_DASH_COOLDOWN = 108, PUSH_TOWARDS_CLOSEST_SPACE = 109, SCENTING = 110, RISING = 111, FEELING_HAPPY = 112, SEARCHING = 113, CRAWLING = 114, TIMER_FLAG_1 = 115, TIMER_FLAG_2 = 116, TIMER_FLAG_3 = 117, COUNT = 118 } //# sourceMappingURL=ActorFlags.d.ts.map