@jsprismarine/client
Version:
Minecraft: Bedrock Edition RakNet client
45 lines • 1.45 kB
TypeScript
import { InetAddress, RakNetSession } from '@jsprismarine/raknet';
import { Socket } from 'node:dgram';
import { EventEmitter } from 'node:events';
export default class Client extends EventEmitter {
private clientGUID;
private readonly logger;
private readonly address;
private targetAddress;
private connection;
private readonly socket;
private get closed();
private connecting;
private connected;
private offlineHandled;
private loginHandled;
constructor();
/**
* Creates a packet listener on given address and port.
* @param {string} address - The address to listen on.
* @param {number} port - The port to listen on.
* @returns {Promise<Client>} The client instance.
* @public
*/
connect(address?: string, port?: number): Promise<Client>;
/**
* Handles the incoming buffer.
* @param {Buffer} buffer - The buffer to handle.
* @private
* @internal
*/
private handle;
handleUnconnectedPong(buffer: Buffer): Buffer;
handleOpenConnectionReply1(buffer: Buffer): Buffer;
handleOpenConnectionReply2(buffer: Buffer): void;
/**
* Sends the buffer to the server
*
* @param buffer
*/
sendBuffer(buffer: Buffer): Promise<void>;
getSocket(): Socket;
getAddress(): InetAddress;
removeConnection(_connection: RakNetSession, _reason?: string): Promise<void>;
}
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