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@jspm/core

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This package contains the core libraries used in jspm 2.

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import { d as dew$2 } from './chunk-DtuTasat.js'; var exports$2 = {}, _dewExec$1 = false; function dew$1() { if (_dewExec$1) return exports$2; _dewExec$1 = true; /*! safe-buffer. MIT License. Feross Aboukhadijeh <https://feross.org/opensource> */ /* eslint-disable node/no-deprecated-api */ var buffer = dew$2(); var Buffer = buffer.Buffer; // alternative to using Object.keys for old browsers function copyProps(src, dst) { for (var key in src) { dst[key] = src[key]; } } if (Buffer.from && Buffer.alloc && Buffer.allocUnsafe && Buffer.allocUnsafeSlow) { exports$2 = buffer; } else { // Copy properties from require('buffer') copyProps(buffer, exports$2); exports$2.Buffer = SafeBuffer; } function SafeBuffer(arg, encodingOrOffset, length) { return Buffer(arg, encodingOrOffset, length); } SafeBuffer.prototype = Object.create(Buffer.prototype); // Copy static methods from Buffer copyProps(Buffer, SafeBuffer); SafeBuffer.from = function (arg, encodingOrOffset, length) { if (typeof arg === "number") { throw new TypeError("Argument must not be a number"); } return Buffer(arg, encodingOrOffset, length); }; SafeBuffer.alloc = function (size, fill, encoding) { if (typeof size !== "number") { throw new TypeError("Argument must be a number"); } var buf = Buffer(size); if (fill !== undefined) { if (typeof encoding === "string") { buf.fill(fill, encoding); } else { buf.fill(fill); } } else { buf.fill(0); } return buf; }; SafeBuffer.allocUnsafe = function (size) { if (typeof size !== "number") { throw new TypeError("Argument must be a number"); } return Buffer(size); }; SafeBuffer.allocUnsafeSlow = function (size) { if (typeof size !== "number") { throw new TypeError("Argument must be a number"); } return buffer.SlowBuffer(size); }; return exports$2; } var exports$1 = {}, _dewExec = false; function dew() { if (_dewExec) return exports$1; _dewExec = true; /*<replacement>*/ var Buffer = dew$1().Buffer; /*</replacement>*/ var isEncoding = Buffer.isEncoding || function (encoding) { encoding = "" + encoding; switch (encoding && encoding.toLowerCase()) { case "hex": case "utf8": case "utf-8": case "ascii": case "binary": case "base64": case "ucs2": case "ucs-2": case "utf16le": case "utf-16le": case "raw": return true; default: return false; } }; function _normalizeEncoding(enc) { if (!enc) return "utf8"; var retried; while (true) { switch (enc) { case "utf8": case "utf-8": return "utf8"; case "ucs2": case "ucs-2": case "utf16le": case "utf-16le": return "utf16le"; case "latin1": case "binary": return "latin1"; case "base64": case "ascii": case "hex": return enc; default: if (retried) return; // undefined enc = ("" + enc).toLowerCase(); retried = true; } } } // Do not cache `Buffer.isEncoding` when checking encoding names as some // modules monkey-patch it to support additional encodings function normalizeEncoding(enc) { var nenc = _normalizeEncoding(enc); if (typeof nenc !== "string" && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error("Unknown encoding: " + enc); return nenc || enc; } // StringDecoder provides an interface for efficiently splitting a series of // buffers into a series of JS strings without breaking apart multi-byte // characters. exports$1.StringDecoder = StringDecoder; function StringDecoder(encoding) { this.encoding = normalizeEncoding(encoding); var nb; switch (this.encoding) { case "utf16le": this.text = utf16Text; this.end = utf16End; nb = 4; break; case "utf8": this.fillLast = utf8FillLast; nb = 4; break; case "base64": this.text = base64Text; this.end = base64End; nb = 3; break; default: this.write = simpleWrite; this.end = simpleEnd; return; } this.lastNeed = 0; this.lastTotal = 0; this.lastChar = Buffer.allocUnsafe(nb); } StringDecoder.prototype.write = function (buf) { if (buf.length === 0) return ""; var r; var i; if (this.lastNeed) { r = this.fillLast(buf); if (r === undefined) return ""; i = this.lastNeed; this.lastNeed = 0; } else { i = 0; } if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i); return r || ""; }; StringDecoder.prototype.end = utf8End; // Returns only complete characters in a Buffer StringDecoder.prototype.text = utf8Text; // Attempts to complete a partial non-UTF-8 character using bytes from a Buffer StringDecoder.prototype.fillLast = function (buf) { if (this.lastNeed <= buf.length) { buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed); return this.lastChar.toString(this.encoding, 0, this.lastTotal); } buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length); this.lastNeed -= buf.length; }; // Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a // continuation byte. If an invalid byte is detected, -2 is returned. function utf8CheckByte(byte) { if (byte <= 127) return 0;else if (byte >> 5 === 6) return 2;else if (byte >> 4 === 14) return 3;else if (byte >> 3 === 30) return 4; return byte >> 6 === 2 ? -1 : -2; } // Checks at most 3 bytes at the end of a Buffer in order to detect an // incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4) // needed to complete the UTF-8 character (if applicable) are returned. function utf8CheckIncomplete(self, buf, i) { var j = buf.length - 1; if (j < i) return 0; var nb = utf8CheckByte(buf[j]); if (nb >= 0) { if (nb > 0) self.lastNeed = nb - 1; return nb; } if (--j < i || nb === -2) return 0; nb = utf8CheckByte(buf[j]); if (nb >= 0) { if (nb > 0) self.lastNeed = nb - 2; return nb; } if (--j < i || nb === -2) return 0; nb = utf8CheckByte(buf[j]); if (nb >= 0) { if (nb > 0) { if (nb === 2) nb = 0;else self.lastNeed = nb - 3; } return nb; } return 0; } // Validates as many continuation bytes for a multi-byte UTF-8 character as // needed or are available. If we see a non-continuation byte where we expect // one, we "replace" the validated continuation bytes we've seen so far with // a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding // behavior. The continuation byte check is included three times in the case // where all of the continuation bytes for a character exist in the same buffer. // It is also done this way as a slight performance increase instead of using a // loop. function utf8CheckExtraBytes(self, buf, p) { if ((buf[0] & 192) !== 128) { self.lastNeed = 0; return "\uFFFD"; } if (self.lastNeed > 1 && buf.length > 1) { if ((buf[1] & 192) !== 128) { self.lastNeed = 1; return "\uFFFD"; } if (self.lastNeed > 2 && buf.length > 2) { if ((buf[2] & 192) !== 128) { self.lastNeed = 2; return "\uFFFD"; } } } } // Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer. function utf8FillLast(buf) { var p = this.lastTotal - this.lastNeed; var r = utf8CheckExtraBytes(this, buf); if (r !== undefined) return r; if (this.lastNeed <= buf.length) { buf.copy(this.lastChar, p, 0, this.lastNeed); return this.lastChar.toString(this.encoding, 0, this.lastTotal); } buf.copy(this.lastChar, p, 0, buf.length); this.lastNeed -= buf.length; } // Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a // partial character, the character's bytes are buffered until the required // number of bytes are available. function utf8Text(buf, i) { var total = utf8CheckIncomplete(this, buf, i); if (!this.lastNeed) return buf.toString("utf8", i); this.lastTotal = total; var end = buf.length - (total - this.lastNeed); buf.copy(this.lastChar, 0, end); return buf.toString("utf8", i, end); } // For UTF-8, a replacement character is added when ending on a partial // character. function utf8End(buf) { var r = buf && buf.length ? this.write(buf) : ""; if (this.lastNeed) return r + "\uFFFD"; return r; } // UTF-16LE typically needs two bytes per character, but even if we have an even // number of bytes available, we need to check if we end on a leading/high // surrogate. In that case, we need to wait for the next two bytes in order to // decode the last character properly. function utf16Text(buf, i) { if ((buf.length - i) % 2 === 0) { var r = buf.toString("utf16le", i); if (r) { var c = r.charCodeAt(r.length - 1); if (c >= 55296 && c <= 56319) { this.lastNeed = 2; this.lastTotal = 4; this.lastChar[0] = buf[buf.length - 2]; this.lastChar[1] = buf[buf.length - 1]; return r.slice(0, -1); } } return r; } this.lastNeed = 1; this.lastTotal = 2; this.lastChar[0] = buf[buf.length - 1]; return buf.toString("utf16le", i, buf.length - 1); } // For UTF-16LE we do not explicitly append special replacement characters if we // end on a partial character, we simply let v8 handle that. function utf16End(buf) { var r = buf && buf.length ? this.write(buf) : ""; if (this.lastNeed) { var end = this.lastTotal - this.lastNeed; return r + this.lastChar.toString("utf16le", 0, end); } return r; } function base64Text(buf, i) { var n = (buf.length - i) % 3; if (n === 0) return buf.toString("base64", i); this.lastNeed = 3 - n; this.lastTotal = 3; if (n === 1) { this.lastChar[0] = buf[buf.length - 1]; } else { this.lastChar[0] = buf[buf.length - 2]; this.lastChar[1] = buf[buf.length - 1]; } return buf.toString("base64", i, buf.length - n); } function base64End(buf) { var r = buf && buf.length ? this.write(buf) : ""; if (this.lastNeed) return r + this.lastChar.toString("base64", 0, 3 - this.lastNeed); return r; } // Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex) function simpleWrite(buf) { return buf.toString(this.encoding); } function simpleEnd(buf) { return buf && buf.length ? this.write(buf) : ""; } return exports$1; } const exports = dew(); exports['StringDecoder']; var StringDecoder = exports.StringDecoder; export { StringDecoder as S, dew$1 as d, exports as e };