@js-draw/math
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A math library for js-draw.
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text/typescript
import Mat33 from '../Mat33';
import Rect2 from './Rect2';
import { Vec2, Point2 } from '../Vec2';
import Parameterized2DShape from './Parameterized2DShape';
import Vec3 from '../Vec3';
interface IntersectionResult {
point: Point2;
t: number;
}
/**
* Represents a line segment. A `LineSegment2` is immutable.
*
* @example
* ```ts,runnable,console
* import {LineSegment2, Vec2} from '@js-draw/math';
* const l = new LineSegment2(Vec2.of(1, 1), Vec2.of(2, 2));
* console.log('length: ', l.length);
* console.log('direction: ', l.direction);
* console.log('bounding box: ', l.bbox);
* ```
*/
export class LineSegment2 extends Parameterized2DShape {
// invariant: ||direction|| = 1
/**
* The **unit** direction vector of this line segment, from
* `point1` to `point2`.
*
* In other words, `direction` is `point2.minus(point1).normalized()`
* (perhaps except when `point1` is equal to `point2`).
*/
public readonly direction: Vec2;
/** The distance between `point1` and `point2`. */
public readonly length: number;
/** The bounding box of this line segment. */
public readonly bbox;
/** Creates a new `LineSegment2` from its endpoints. */
public constructor(
private readonly point1: Point2,
private readonly point2: Point2,
) {
super();
this.bbox = Rect2.bboxOf([point1, point2]);
this.direction = point2.minus(point1);
this.length = this.direction.magnitude();
// Normalize
if (this.length > 0) {
this.direction = this.direction.times(1 / this.length);
}
}
/**
* Returns the smallest line segment that contains all points in `points`, or `null`
* if no such line segment exists.
*
* @example
* ```ts,runnable,console
* import {LineSegment2, Vec2} from '@js-draw/math';
* console.log(LineSegment2.ofSmallestContainingPoints([Vec2.of(1, 0), Vec2.of(0, 1)]));
* ```
*/
public static ofSmallestContainingPoints(points: readonly Point2[]) {
if (points.length <= 1) return null;
const sorted = [...points].sort((a, b) => (a.x !== b.x ? a.x - b.x : a.y - b.y));
const line = new LineSegment2(sorted[0], sorted[sorted.length - 1]);
for (const point of sorted) {
if (!line.containsPoint(point)) {
return null;
}
}
return line;
}
// Accessors to make LineSegment2 compatible with bezier-js's
// interface
/** Alias for `point1`. */
public get p1(): Point2 {
return this.point1;
}
/** Alias for `point2`. */
public get p2(): Point2 {
return this.point2;
}
public get center(): Point2 {
return this.point1.lerp(this.point2, 0.5);
}
/**
* Gets a point a **distance** `t` along this line.
*
* @deprecated
*/
public get(t: number): Point2 {
return this.point1.plus(this.direction.times(t));
}
/**
* Returns a point a fraction, `t`, along this line segment.
* Thus, `segment.at(0)` returns `segment.p1` and `segment.at(1)` returns
* `segment.p2`.
*
* `t` should be in `[0, 1]`.
*/
public override at(t: number): Point2 {
return this.get(t * this.length);
}
public override normalAt(_t: number): Vec2 {
return this.direction.orthog();
}
public override tangentAt(_t: number): Vec3 {
return this.direction;
}
public splitAt(t: number): [LineSegment2] | [LineSegment2, LineSegment2] {
if (t <= 0 || t >= 1) {
return [this];
}
return [new LineSegment2(this.point1, this.at(t)), new LineSegment2(this.at(t), this.point2)];
}
/**
* Returns the intersection of this with another line segment.
*
* **WARNING**: The parameter value returned by this method does not range from 0 to 1 and
* is currently a length.
* This will change in a future release.
* @deprecated
*/
public intersection(other: LineSegment2): IntersectionResult | null {
// TODO(v2.0.0): Make this return a `t` value from `0` to `1`.
// We want x₁(t) = x₂(t) and y₁(t) = y₂(t)
// Observe that
// x = this.point1.x + this.direction.x · t₁
// = other.point1.x + other.direction.x · t₂
// Thus,
// t₁ = (x - this.point1.x) / this.direction.x
// = (y - this.point1.y) / this.direction.y
// and
// t₂ = (x - other.point1.x) / other.direction.x
// (and similarly for y)
//
// Letting o₁ₓ = this.point1.x, o₂ₓ = other.point1.x,
// d₁ᵧ = this.direction.y, ...
//
// We can substitute these into the equations for y:
// y = o₁ᵧ + d₁ᵧ · (x - o₁ₓ) / d₁ₓ
// = o₂ᵧ + d₂ᵧ · (x - o₂ₓ) / d₂ₓ
// ⇒ o₁ᵧ - o₂ᵧ = d₂ᵧ · (x - o₂ₓ) / d₂ₓ - d₁ᵧ · (x - o₁ₓ) / d₁ₓ
// = (d₂ᵧ/d₂ₓ)(x) - (d₂ᵧ/d₂ₓ)(o₂ₓ) - (d₁ᵧ/d₁ₓ)(x) + (d₁ᵧ/d₁ₓ)(o₁ₓ)
// = (x)(d₂ᵧ/d₂ₓ - d₁ᵧ/d₁ₓ) - (d₂ᵧ/d₂ₓ)(o₂ₓ) + (d₁ᵧ/d₁ₓ)(o₁ₓ)
// ⇒ (x)(d₂ᵧ/d₂ₓ - d₁ᵧ/d₁ₓ) = o₁ᵧ - o₂ᵧ + (d₂ᵧ/d₂ₓ)(o₂ₓ) - (d₁ᵧ/d₁ₓ)(o₁ₓ)
// ⇒ x = (o₁ᵧ - o₂ᵧ + (d₂ᵧ/d₂ₓ)(o₂ₓ) - (d₁ᵧ/d₁ₓ)(o₁ₓ))/(d₂ᵧ/d₂ₓ - d₁ᵧ/d₁ₓ)
// = (d₁ₓd₂ₓ)(o₁ᵧ - o₂ᵧ + (d₂ᵧ/d₂ₓ)(o₂ₓ) - (d₁ᵧ/d₁ₓ)(o₁ₓ))/(d₂ᵧd₁ₓ - d₁ᵧd₂ₓ)
// = ((o₁ᵧ - o₂ᵧ)((d₁ₓd₂ₓ)) + (d₂ᵧd₁ₓ)(o₂ₓ) - (d₁ᵧd₂ₓ)(o₁ₓ))/(d₂ᵧd₁ₓ - d₁ᵧd₂ₓ)
// ⇒ y = o₁ᵧ + d₁ᵧ · (x - o₁ₓ) / d₁ₓ = ...
let resultPoint, resultT;
// Consider very-near-vertical lines to be vertical --- not doing so can lead to
// precision error when dividing by this.direction.x.
const small = 4e-13;
if (Math.abs(this.direction.x) < small) {
// Vertical line: Where does the other have x = this.point1.x?
// x = o₁ₓ = o₂ₓ + d₂ₓ · (y - o₂ᵧ) / d₂ᵧ
// ⇒ (o₁ₓ - o₂ₓ)(d₂ᵧ/d₂ₓ) + o₂ᵧ = y
// Avoid division by zero
if (other.direction.x === 0 || this.direction.y === 0) {
return null;
}
const xIntersect = this.point1.x;
const yIntersect =
((this.point1.x - other.point1.x) * other.direction.y) / other.direction.x + other.point1.y;
resultPoint = Vec2.of(xIntersect, yIntersect);
resultT = (yIntersect - this.point1.y) / this.direction.y;
} else {
// From above,
// x = ((o₁ᵧ - o₂ᵧ)(d₁ₓd₂ₓ) + (d₂ᵧd₁ₓ)(o₂ₓ) - (d₁ᵧd₂ₓ)(o₁ₓ))/(d₂ᵧd₁ₓ - d₁ᵧd₂ₓ)
const numerator =
(this.point1.y - other.point1.y) * this.direction.x * other.direction.x +
this.direction.x * other.direction.y * other.point1.x -
this.direction.y * other.direction.x * this.point1.x;
const denominator =
other.direction.y * this.direction.x - this.direction.y * other.direction.x;
// Avoid dividing by zero. It means there is no intersection
if (denominator === 0) {
return null;
}
const xIntersect = numerator / denominator;
const t1 = (xIntersect - this.point1.x) / this.direction.x;
const yIntersect = this.point1.y + this.direction.y * t1;
resultPoint = Vec2.of(xIntersect, yIntersect);
resultT = (xIntersect - this.point1.x) / this.direction.x;
}
// Ensure the result is in this/the other segment.
const resultToP1 = resultPoint.distanceTo(this.point1);
const resultToP2 = resultPoint.distanceTo(this.point2);
const resultToP3 = resultPoint.distanceTo(other.point1);
const resultToP4 = resultPoint.distanceTo(other.point2);
if (
resultToP1 > this.length ||
resultToP2 > this.length ||
resultToP3 > other.length ||
resultToP4 > other.length
) {
return null;
}
return {
point: resultPoint,
t: resultT,
};
}
public intersects(other: LineSegment2) {
return this.intersection(other) !== null;
}
public override argIntersectsLineSegment(lineSegment: LineSegment2) {
const intersection = this.intersection(lineSegment);
if (intersection) {
return [intersection.t / this.length];
}
return [];
}
/**
* Returns the points at which this line segment intersects the
* given line segment.
*
* Note that {@link intersects} returns *whether* this line segment intersects another
* line segment. This method, by contrast, returns **the point** at which the intersection
* occurs, if such a point exists.
*/
public override intersectsLineSegment(lineSegment: LineSegment2) {
const intersection = this.intersection(lineSegment);
if (intersection) {
return [intersection.point];
}
return [];
}
// Returns the closest point on this to [target]
public closestPointTo(target: Point2) {
return this.nearestPointTo(target).point;
}
public override nearestPointTo(target: Vec3): { point: Vec3; parameterValue: number } {
// Distance from P1 along this' direction.
const projectedDistFromP1 = target.minus(this.p1).dot(this.direction);
const projectedDistFromP2 = this.length - projectedDistFromP1;
const projection = this.p1.plus(this.direction.times(projectedDistFromP1));
if (projectedDistFromP1 > 0 && projectedDistFromP1 < this.length) {
return { point: projection, parameterValue: projectedDistFromP1 / this.length };
}
if (Math.abs(projectedDistFromP2) < Math.abs(projectedDistFromP1)) {
return { point: this.p2, parameterValue: 1 };
} else {
return { point: this.p1, parameterValue: 0 };
}
}
/**
* Returns the distance from this line segment to `target`.
*
* Because a line segment has no interior, this signed distance is equivalent to
* the full distance between `target` and this line segment.
*/
public signedDistance(target: Point2) {
return this.closestPointTo(target).minus(target).magnitude();
}
/** Returns a copy of this line segment transformed by the given `affineTransfm`. */
public transformedBy(affineTransfm: Mat33): LineSegment2 {
return new LineSegment2(
affineTransfm.transformVec2(this.p1),
affineTransfm.transformVec2(this.p2),
);
}
/** @inheritdoc */
public override getTightBoundingBox(): Rect2 {
return this.bbox;
}
public override toString() {
return `LineSegment(${this.p1.toString()}, ${this.p2.toString()})`;
}
/**
* Returns `true` iff this is equivalent to `other`.
*
* **Options**:
* - `tolerance`: The maximum difference between endpoints. (Default: 0)
* - `ignoreDirection`: Allow matching a version of `this` with opposite direction. (Default: `true`)
*/
public eq(other: LineSegment2, options?: { tolerance?: number; ignoreDirection?: boolean }) {
if (!(other instanceof LineSegment2)) {
return false;
}
const tolerance = options?.tolerance;
const ignoreDirection = options?.ignoreDirection ?? true;
return (
(other.p1.eq(this.p1, tolerance) && other.p2.eq(this.p2, tolerance)) ||
(ignoreDirection && other.p1.eq(this.p2, tolerance) && other.p2.eq(this.p1, tolerance))
);
}
}
export default LineSegment2;