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@josmangarsal/pragmatic-scheduler

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.useScrollLoading = void 0; var jsx_runtime_1 = require("@emotion/react/jsx-runtime"); var react_1 = require("react"); var Scheduler_1 = require("../components/Scheduler"); var date_fns_1 = require("date-fns"); var DEFAULT_CONFIG = { gestureDuration: 600, minWheelDelta: 10, resetDelay: 300, // Delay before resetting the gesture }; var useScrollLoading = function (_a, config) { var scrollRef = _a.scrollRef; var _b = (0, react_1.useContext)(Scheduler_1.SchedulerContext), enabled = _b.extendWithScroll, changeDates = _b.changeDates, _c = _b.calendarBounds, start = _c.start, end = _c.end; var _d = __read((0, react_1.useState)({ readyToLoadLeft: false, readyToLoadRight: false, progress: 0, direction: null, }), 2), state = _d[0], setState = _d[1]; var settings = (0, react_1.useMemo)(function () { return (__assign(__assign({}, DEFAULT_CONFIG), config)); }, [config]); // Use refs for mutable state that doesn't cause re-renders var gestureRef = (0, react_1.useRef)({ startTime: 0, accumulatedDelta: 0, resetTimeout: null, hasTriggered: false, lastDirection: null, }); // Reset gesture state var resetGesture = (0, react_1.useCallback)(function () { if (gestureRef.current.resetTimeout) { clearTimeout(gestureRef.current.resetTimeout); gestureRef.current.resetTimeout = null; } gestureRef.current.startTime = 0; gestureRef.current.accumulatedDelta = 0; gestureRef.current.hasTriggered = false; gestureRef.current.lastDirection = null; setState(function (prev) { return (__assign(__assign({}, prev), { progress: 0, direction: null })); }); }, []); // Handle date change var handleDateChange = (0, react_1.useCallback)(function (direction) { if (gestureRef.current.hasTriggered || !changeDates) return; gestureRef.current.hasTriggered = true; var daysToAdd = direction === 'right' ? 1 : -1; changeDates((0, date_fns_1.addDays)(start, daysToAdd), (0, date_fns_1.addDays)(end, daysToAdd)); // Reset after a small delay to show completion setTimeout(function () { resetGesture(); }, 100); }, [changeDates, start, end, resetGesture]); // Check if scroll is at edges var checkScrollEdges = (0, react_1.useCallback)(function () { if (!scrollRef.current) return { atLeft: false, atRight: false }; var element = scrollRef.current; var scrollLeft = element.scrollLeft; var maxScroll = element.scrollWidth - element.clientWidth; return { atLeft: scrollLeft <= 1, atRight: scrollLeft >= maxScroll - 1, }; }, [scrollRef]); // Update edge states when scrolling (0, react_1.useEffect)(function () { if (!enabled || !scrollRef.current) return; var element = scrollRef.current; var handleScroll = function () { var _a = checkScrollEdges(), atLeft = _a.atLeft, atRight = _a.atRight; setState(function (prev) { // Only update if values actually changed if (prev.readyToLoadLeft !== atLeft || prev.readyToLoadRight !== atRight) { return __assign(__assign({}, prev), { readyToLoadLeft: atLeft, readyToLoadRight: atRight }); } return prev; }); // Reset gesture if scrolling away from edges if (!atLeft && !atRight && gestureRef.current.startTime > 0) { resetGesture(); } }; element.addEventListener('scroll', handleScroll); // Initial check handleScroll(); return function () { element.removeEventListener('scroll', handleScroll); }; }, [enabled, scrollRef, checkScrollEdges, resetGesture]); // Handle wheel events (0, react_1.useEffect)(function () { if (!enabled || !scrollRef.current || !changeDates) return; var element = scrollRef.current; var handleWheel = function (e) { // Skip if already triggered if (gestureRef.current.hasTriggered) return; // Check if we're at an edge var _a = checkScrollEdges(), atLeft = _a.atLeft, atRight = _a.atRight; var wheelDirection = e.deltaY > 0 ? 'right' : 'left'; // Only process if at the correct edge var atCorrectEdge = (wheelDirection === 'left' && atLeft) || (wheelDirection === 'right' && atRight); if (!atCorrectEdge) { // Reset if not at edge if (gestureRef.current.startTime > 0) { resetGesture(); } return; } // Prevent default scroll behavior when at edge e.preventDefault(); // Ignore small wheel deltas var absDelta = Math.abs(e.deltaY); if (absDelta < settings.minWheelDelta) return; var now = Date.now(); // Start new gesture or check direction change if (gestureRef.current.startTime === 0) { gestureRef.current.startTime = now; gestureRef.current.lastDirection = wheelDirection; setState(function (prev) { return (__assign(__assign({}, prev), { direction: wheelDirection })); }); } else if (gestureRef.current.lastDirection !== wheelDirection) { // Direction changed, reset resetGesture(); return; } // Accumulate delta gestureRef.current.accumulatedDelta += absDelta; // Calculate progress (0 to 1) var timeElapsed = now - gestureRef.current.startTime; var timeProgress = Math.min(timeElapsed / settings.gestureDuration, 1); var deltaProgress = Math.min(gestureRef.current.accumulatedDelta / 300, 1); // Use whichever progress is greater var progress = Math.max(timeProgress, deltaProgress); // Update progress setState(function (prev) { return (__assign(__assign({}, prev), { progress: progress })); }); // Trigger action at 100% progress if (progress >= 1 && !gestureRef.current.hasTriggered) { handleDateChange(wheelDirection); return; } // Clear existing timeout if (gestureRef.current.resetTimeout) { clearTimeout(gestureRef.current.resetTimeout); } // Set new timeout to reset if no more wheel events gestureRef.current.resetTimeout = setTimeout(function () { if (!gestureRef.current.hasTriggered) { resetGesture(); } }, settings.resetDelay); }; element.addEventListener('wheel', handleWheel, { passive: false }); return function () { element.removeEventListener('wheel', handleWheel); if (gestureRef.current.resetTimeout) { // eslint-disable-next-line react-hooks/exhaustive-deps clearTimeout(gestureRef.current.resetTimeout); } }; }, [enabled, scrollRef, changeDates, checkScrollEdges, settings, handleDateChange, resetGesture]); // Create the ScrollReboundLoader component var ScrollReboundLoader = (0, react_1.useMemo)(function () { var Loader = function (_a) { var _b; var direction = _a.direction; var shouldShow = (direction === 'left' && state.readyToLoadLeft) || (direction === 'right' && state.readyToLoadRight); var isActive = state.direction === direction && state.progress > 0; if (!shouldShow) return null; return ((0, jsx_runtime_1.jsx)("div", __assign({ style: (_b = { position: 'absolute', top: 0, bottom: 0, width: '40px' }, _b[direction] = 0, _b.pointerEvents = 'none', _b.zIndex = 100, _b.overflow = 'hidden', _b.background = "linear-gradient(".concat(direction === 'left' ? '90deg' : '270deg', ", \n rgba(79, 172, 254, ").concat(isActive ? 0.1 : 0, ") 0%, \n transparent 100%)"), _b.transition = 'background 0.3s ease', _b) }, { children: (0, jsx_runtime_1.jsx)("div", { style: { position: 'absolute', top: 0, bottom: 0, width: '100%', transform: "scaleX(".concat(isActive ? state.progress : 0, ")"), transformOrigin: "".concat(direction, " center"), background: state.progress >= 0.9 ? 'linear-gradient(90deg, #4ade80, #22c55e)' : 'linear-gradient(90deg, #4facfe, #00f2fe)', opacity: isActive ? 0.8 : 0, transition: isActive ? 'transform 0.1s linear, opacity 0.2s ease, background 0.3s ease' : 'transform 0.3s ease, opacity 0.3s ease', boxShadow: isActive ? '0 0 20px rgba(79, 172, 254, 0.5)' : 'none', borderRadius: direction === 'left' ? '0 4px 4px 0' : '4px 0 0 4px', } }) }))); }; Loader.displayName = 'ScrollReboundLoader'; return Loader; }, [state]); return { ScrollReboundLoader: ScrollReboundLoader, isLoadingLeft: state.readyToLoadLeft, isLoadingRight: state.readyToLoadRight, progress: state.progress, isActive: state.direction !== null, }; }; exports.useScrollLoading = useScrollLoading;