@joint/core
Version:
JavaScript diagramming library
338 lines (293 loc) • 11.6 kB
JavaScript
import {
isEmpty,
uniqueId
} from '../util/util.mjs';
// Events
// ---------------
// A module that can be mixed in to *any object* in order to provide it with
// a custom event channel. You may bind a callback to an event with `on` or
// remove with `off`; `trigger`-ing an event fires all callbacks in
// succession.
//
// const object = {};
// assign(object, Events);
// object.on('expand', function(){ alert('expanded'); });
// object.trigger('expand');
//
export var Events = {};
// Regular expression used to split event strings.
var eventSplitter = /\s+/;
// A private global variable to share between listeners and listenees.
var _listening;
// Iterates over the standard `event, callback` (as well as the fancy multiple
// space-separated events `"change blur", callback` and jQuery-style event
// maps `{event: callback}`).
var eventsApi = function(iteratee, events, name, callback, opts) {
var i = 0, names;
if (name && typeof name === 'object') {
// Handle event maps.
if (callback !== void 0 && 'context' in opts && opts.context === void 0) opts.context = callback;
for (names = Object.keys(name); i < names.length ; i++) {
events = eventsApi(iteratee, events, names[i], name[names[i]], opts);
}
} else if (name && eventSplitter.test(name)) {
// Handle space-separated event names by delegating them individually.
for (names = name.split(eventSplitter); i < names.length; i++) {
events = iteratee(events, names[i], callback, opts);
}
} else {
// Finally, standard events.
events = iteratee(events, name, callback, opts);
}
return events;
};
// Bind an event to a `callback` function. Passing `"all"` will bind
// the callback to all events fired.
Events.on = function(name, callback, context) {
this._events = eventsApi(onApi, this._events || {}, name, callback, {
context: context,
ctx: this,
listening: _listening
});
if (_listening) {
var listeners = this._listeners || (this._listeners = {});
listeners[_listening.id] = _listening;
// Allow the listening to use a counter, instead of tracking
// callbacks for library interop
_listening.interop = false;
}
return this;
};
// Inversion-of-control versions of `on`. Tell *this* object to listen to
// an event in another object... keeping track of what it's listening to
// for easier unbinding later.
Events.listenTo = function(obj, name, callback) {
if (!obj) return this;
var id = obj._listenId || (obj._listenId = uniqueId('l'));
var listeningTo = this._listeningTo || (this._listeningTo = {});
var listening = _listening = listeningTo[id];
// This object is not listening to any other events on `obj` yet.
// Setup the necessary references to track the listening callbacks.
if (!listening) {
this._listenId || (this._listenId = uniqueId('l'));
listening = _listening = listeningTo[id] = new Listening(this, obj);
}
// Bind callbacks on obj.
var error = tryCatchOn(obj, name, callback, this);
_listening = void 0;
if (error) throw error;
// If the target obj is not Events, track events manually.
if (listening.interop) listening.on(name, callback);
return this;
};
// The reducing API that adds a callback to the `events` object.
var onApi = function(events, name, callback, options) {
if (callback) {
var handlers = events[name] || (events[name] = []);
var context = options.context, ctx = options.ctx, listening = options.listening;
if (listening) listening.count++;
handlers.push({ callback: callback, context: context, ctx: context || ctx, listening: listening });
}
return events;
};
// An try-catch guarded #on function, to prevent poisoning the global
// `_listening` variable.
var tryCatchOn = function(obj, name, callback, context) {
try {
obj.on(name, callback, context);
} catch (e) {
return e;
}
};
// Remove one or many callbacks. If `context` is null, removes all
// callbacks with that function. If `callback` is null, removes all
// callbacks for the event. If `name` is null, removes all bound
// callbacks for all events.
Events.off = function(name, callback, context) {
if (!this._events) return this;
this._events = eventsApi(offApi, this._events, name, callback, {
context: context,
listeners: this._listeners
});
return this;
};
// Tell this object to stop listening to either specific events ... or
// to every object it's currently listening to.
Events.stopListening = function(obj, name, callback) {
var listeningTo = this._listeningTo;
if (!listeningTo) return this;
var ids = obj ? [obj._listenId] : Object.keys(listeningTo);
for (var i = 0; i < ids.length; i++) {
var listening = listeningTo[ids[i]];
// If listening doesn't exist, this object is not currently
// listening to obj. Break out early.
if (!listening) break;
listening.obj.off(name, callback, this);
if (listening.interop) listening.off(name, callback);
}
if (isEmpty(listeningTo)) this._listeningTo = void 0;
return this;
};
// The reducing API that removes a callback from the `events` object.
var offApi = function(events, name, callback, options) {
if (!events) return;
var context = options.context, listeners = options.listeners;
var i = 0, names;
// Delete all event listeners and "drop" events.
if (!name && !context && !callback) {
if(listeners != null) {
for (names = Object.keys(listeners); i < names.length; i++) {
listeners[names[i]].cleanup();
}
}
return;
}
names = name ? [name] : Object.keys(events);
for (; i < names.length; i++) {
name = names[i];
var handlers = events[name];
// Bail out if there are no events stored.
if (!handlers) break;
// Find any remaining events.
var remaining = [];
for (var j = 0; j < handlers.length; j++) {
var handler = handlers[j];
if (
callback && callback !== handler.callback &&
callback !== handler.callback._callback ||
context && context !== handler.context
) {
remaining.push(handler);
} else {
var listening = handler.listening;
if (listening) listening.off(name, callback);
}
}
// Replace events if there are any remaining. Otherwise, clean up.
if (remaining.length) {
events[name] = remaining;
} else {
delete events[name];
}
}
return events;
};
// Bind an event to only be triggered a single time. After the first time
// the callback is invoked, its listener will be removed. If multiple events
// are passed in using the space-separated syntax, the handler will fire
// once for each event, not once for a combination of all events.
Events.once = function(name, callback, context) {
// Map the event into a `{event: once}` object.
var events = eventsApi(onceMap, {}, name, callback, this.off.bind(this));
if (typeof name === 'string' && context == null) callback = void 0;
return this.on(events, callback, context);
};
// Inversion-of-control versions of `once`.
Events.listenToOnce = function(obj, name, callback) {
// Map the event into a `{event: once}` object.
var events = eventsApi(onceMap, {}, name, callback, this.stopListening.bind(this, obj));
return this.listenTo(obj, events);
};
// Reduces the event callbacks into a map of `{event: onceWrapper}`.
// `offer` unbinds the `onceWrapper` after it has been called.
var onceMap = function(map, name, callback, offer) {
if (callback) {
var once = map[name] = onceInvoke(function() {
offer(name, once);
callback.apply(this, arguments);
});
once._callback = callback;
}
return map;
};
// Creates a function that is restricted to invoking 'func' once.
// Repeat calls to the function return the value of the first invocation.
var onceInvoke = function(func) {
var result;
if (typeof func != 'function') {
throw new TypeError('Expected a function');
}
var n = 2;
return function() {
if (--n > 0) {
result = func.apply(this, arguments);
}
if (n <= 1) {
func = undefined;
}
return result;
};
};
// Trigger one or many events, firing all bound callbacks. Callbacks are
// passed the same arguments as `trigger` is, apart from the event name
// (unless you're listening on `"all"`, which will cause your callback to
// receive the true name of the event as the first argument).
Events.trigger = function(name) {
if (!this._events) return this;
var length = Math.max(0, arguments.length - 1);
var args = Array(length);
for (var i = 0; i < length; i++) args[i] = arguments[i + 1];
eventsApi(triggerApi, this._events, name, void 0, args);
return this;
};
// Handles triggering the appropriate event callbacks.
var triggerApi = function(objEvents, name, callback, args) {
if (objEvents) {
var events = objEvents[name];
var allEvents = objEvents.all;
if (events && allEvents) allEvents = allEvents.slice();
if (events) triggerEvents(events, args);
if (allEvents) triggerEvents(allEvents, [name].concat(args));
}
return objEvents;
};
// A difficult-to-believe, but optimized internal dispatch function for
// triggering events. Tries to keep the usual cases speedy (most internal
// events have 3 arguments).
var triggerEvents = function(events, args) {
var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];
switch (args.length) {
case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;
case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;
case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;
case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;
default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); return;
}
};
// A listening class that tracks and cleans up memory bindings
// when all callbacks have been offed.
var Listening = function(listener, obj) {
this.id = listener._listenId;
this.listener = listener;
this.obj = obj;
this.interop = true;
this.count = 0;
this._events = void 0;
};
Listening.prototype.on = Events.on;
// Offs a callback (or several).
// Uses an optimized counter if the listenee uses Events.
// Otherwise, falls back to manual tracking to support events
// library interop.
Listening.prototype.off = function(name, callback) {
var cleanup;
if (this.interop) {
this._events = eventsApi(offApi, this._events, name, callback, {
context: void 0,
listeners: void 0
});
cleanup = !this._events;
} else {
this.count--;
cleanup = this.count === 0;
}
if (cleanup) this.cleanup();
};
// Cleans up memory bindings between the listener and the listenee.
Listening.prototype.cleanup = function() {
delete this.listener._listeningTo[this.obj._listenId];
if (!this.interop) delete this.obj._listeners[this.id];
};
// Aliases for backwards compatibility.
Events.bind = Events.on;
Events.unbind = Events.off;