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@joint/core

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JavaScript diagramming library

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import { Events } from './Events.mjs'; import { Model } from './Model.mjs'; import { extend, addMethodsUtil } from './mvcUtils.mjs'; import { assign, clone, isFunction, isString, sortBy, toArray } from '../util/util.mjs'; // Collection // ------------------- // If models tend to represent a single row of data, a Collection is // more analogous to a table full of data ... or a small slice or page of that // table, or a collection of rows that belong together for a particular reason // -- all of the messages in this particular folder, all of the documents // belonging to this particular author, and so on. Collections maintain // indexes of their models, both in order, and for lookup by `id`. // Create a new **Collection**, perhaps to contain a specific type of `model`. // If a `comparator` is specified, the Collection will maintain // its models in sort order, as they're added and removed. export var Collection = function(models, options) { options || (options = {}); this.preinitialize.apply(this, arguments); if (options.model) this.model = options.model; if (options.comparator !== void 0) this.comparator = options.comparator; this._reset(); this.initialize.apply(this, arguments); if (models) this.reset(models, assign({ silent: true }, options)); }; // Default options for `Collection#set`. var setOptions = { add: true, remove: true, merge: true }; var addOptions = { add: true, remove: false }; // Splices `insert` into `array` at index `at`. var splice = function(array, insert, at) { at = Math.min(Math.max(at, 0), array.length); var tail = Array(array.length - at); var length = insert.length; var i; for (i = 0; i < tail.length; i++) tail[i] = array[i + at]; for (i = 0; i < length; i++) array[i + at] = insert[i]; for (i = 0; i < tail.length; i++) array[i + length + at] = tail[i]; }; // Define the Collection's inheritable methods. assign(Collection.prototype, Events, { // The default model for a collection is just a **Model**. // This should be overridden in most cases. model: Model, // preinitialize is an empty function by default. You can override it with a function // or object. preinitialize will run before any instantiation logic is run in the Collection. preinitialize: function(){ // No implementation. }, // Initialize is an empty function by default. Override it with your own // initialization logic. initialize: function(){ // No implementation. }, // The JSON representation of a Collection is an array of the // models' attributes. toJSON: function(options) { return this.map(function(model) { return model.toJSON(options); }); }, // Add a model, or list of models to the set. `models` may be // Models or raw JavaScript objects to be converted to Models, or any // combination of the two. add: function(models, options) { return this.set(models, assign({ merge: false }, options, addOptions)); }, // Remove a model, or a list of models from the set. remove: function(models, options) { options = assign({}, options); var singular = !Array.isArray(models); models = singular ? [models] : models.slice(); var removed = this._removeModels(models, options); if (!options.silent && removed.length) { options.changes = { added: [], merged: [], removed: removed }; this.trigger('update', this, options); } return singular ? removed[0] : removed; }, // Update a collection by `set`-ing a new list of models, adding new ones, // removing models that are no longer present, and merging models that // already exist in the collection, as necessary. Similar to **Model#set**, // the core operation for updating the data contained by the collection. set: function(models, options) { if (models == null) return; options = assign({}, setOptions, options); var singular = !Array.isArray(models); models = singular ? [models] : models.slice(); var at = options.at; if (at != null) at = +at; if (at > this.length) at = this.length; if (at < 0) at += this.length + 1; var set = []; var toAdd = []; var toMerge = []; var toRemove = []; var modelMap = {}; var add = options.add; var merge = options.merge; var remove = options.remove; var sort = false; var sortable = this.comparator && at == null && options.sort !== false; var sortAttr = isString(this.comparator) ? this.comparator : null; // Turn bare objects into model references, and prevent invalid models // from being added. var model, i; for (i = 0; i < models.length; i++) { model = models[i]; // If a duplicate is found, prevent it from being added and // optionally merge it into the existing model. var existing = this.get(model); if (existing) { if (merge && model !== existing) { var attrs = this._isModel(model) ? model.attributes : model; existing.set(attrs, options); toMerge.push(existing); if (sortable && !sort) sort = existing.hasChanged(sortAttr); } if (!modelMap[existing.cid]) { modelMap[existing.cid] = true; set.push(existing); } models[i] = existing; // If this is a new, valid model, push it to the `toAdd` list. } else if (add) { model = models[i] = this._prepareModel(model, options); if (model) { toAdd.push(model); this._addReference(model, options); modelMap[model.cid] = true; set.push(model); } } } // Remove stale models. if (remove) { for (i = 0; i < this.length; i++) { model = this.models[i]; if (!modelMap[model.cid]) toRemove.push(model); } if (toRemove.length) this._removeModels(toRemove, options); } // See if sorting is needed, update `length` and splice in new models. var orderChanged = false; var replace = !sortable && add && remove; if (set.length && replace) { orderChanged = this.length !== set.length || this.models.some(function(m, index) { return m !== set[index]; }); this.models.length = 0; splice(this.models, set, 0); this.length = this.models.length; } else if (toAdd.length) { if (sortable) sort = true; splice(this.models, toAdd, at == null ? this.length : at); this.length = this.models.length; } // Silently sort the collection if appropriate. if (sort) this.sort({ silent: true }); // Unless silenced, it's time to fire all appropriate add/sort/update events. if (!options.silent) { for (i = 0; i < toAdd.length; i++) { if (at != null) options.index = at + i; model = toAdd[i]; model.trigger('add', model, this, options); } if (sort || orderChanged) this.trigger('sort', this, options); if (toAdd.length || toRemove.length || toMerge.length) { options.changes = { added: toAdd, removed: toRemove, merged: toMerge }; this.trigger('update', this, options); } } // Return the added (or merged) model (or models). return singular ? models[0] : models; }, // When you have more items than you want to add or remove individually, // you can reset the entire set with a new list of models, without firing // any granular `add` or `remove` events. Fires `reset` when finished. // Useful for bulk operations and optimizations. reset: function(models, options) { options = options ? clone(options) : {}; for (var i = 0; i < this.models.length; i++) { this._removeReference(this.models[i], options); } options.previousModels = this.models; this._reset(); models = this.add(models, assign({ silent: true }, options)); if (!options.silent) this.trigger('reset', this, options); return models; }, // Add a model to the end of the collection. push: function(model, options) { return this.add(model, assign({ at: this.length }, options)); }, // Remove a model from the end of the collection. pop: function(options) { var model = this.at(this.length - 1); return this.remove(model, options); }, // Add a model to the beginning of the collection. unshift: function(model, options) { return this.add(model, assign({ at: 0 }, options)); }, // Remove a model from the beginning of the collection. shift: function(options) { var model = this.at(0); return this.remove(model, options); }, // Slice out a sub-array of models from the collection. slice: function() { return Array.prototype.slice.apply(this.models, arguments); }, // Get a model from the set by id, cid, model object with id or cid // properties, or an attributes object that is transformed through modelId. get: function(obj) { if (obj == null) return void 0; return this._byId[obj] || this._byId[this.modelId(this._isModel(obj) ? obj.attributes : obj, obj.idAttribute)] || obj.cid && this._byId[obj.cid]; }, // Returns `true` if the model is in the collection. has: function(obj) { return this.get(obj) != null; }, // Get the model at the given index. at: function(index) { if (index < 0) index += this.length; return this.models[index]; }, // Force the collection to re-sort itself. You don't need to call this under // normal circumstances, as the set will maintain sort order as each item // is added. sort: function(options) { var comparator = this.comparator; if (!comparator) throw new Error('Cannot sort a set without a comparator'); options || (options = {}); var length = comparator.length; if (isFunction(comparator)) comparator = comparator.bind(this); // Run sort based on type of `comparator`. if (length === 1 || isString(comparator)) { this.models = this.sortBy(comparator); } else { this.models.sort(comparator); } if (!options.silent) this.trigger('sort', this, options); return this; }, // Create a new collection with an identical list of models as this one. clone: function() { return new this.constructor(this.models, { model: this.model, comparator: this.comparator }); }, // Define how to uniquely identify models in the collection. modelId: function(attrs, idAttribute) { return attrs[idAttribute || this.model.prototype.idAttribute || 'id']; }, // Get an iterator of all models in this collection. values: function() { return new CollectionIterator(this, ITERATOR_VALUES); }, // Get an iterator of all model IDs in this collection. keys: function() { return new CollectionIterator(this, ITERATOR_KEYS); }, // Get an iterator of all [ID, model] tuples in this collection. entries: function() { return new CollectionIterator(this, ITERATOR_KEYSVALUES); }, // Iterate over elements of the collection, and invoke fn for each element each: function(fn, context) { this.models.forEach(fn, context); }, // Iterate over elements of collection, and return an array of all elements fn returns truthy for filter: function(fn, context) { return this.models.filter(fn, context); }, find: function(fn, context) { return this.models.find(fn, context); }, findIndex: function(fn, context) { return this.models.findIndex(fn, context); }, // Return the first model of the collection first: function() { return this.models[0]; }, // Return true if value is in the collection includes: function(value) { return this.models.includes(value); }, // Return the last model of the collection last: function() { return this.models[this.models.length - 1]; }, // Return true if collection has no elements isEmpty: function() { return !this.models.length; }, // Create an array of values by running each element in the collection through fn map: function(fn, context) { return this.models.map(fn, context); }, // Runs "reducer" fn over all elements in the collection, in ascending-index order, and accumulates them into a single value reduce: function(fn, initAcc = this.first()) { return this.models.reduce(fn, initAcc); }, // Private method to reset all internal state. Called when the collection // is first initialized or reset. _reset: function() { this.length = 0; this.models = []; this._byId = {}; }, // Prepare a hash of attributes (or other model) to be added to this // collection. _prepareModel: function(attrs, options) { if (this._isModel(attrs)) { if (!attrs.collection) attrs.collection = this; return attrs; } options = options ? clone(options) : {}; options.collection = this; var model; if (this.model.prototype) { model = new this.model(attrs, options); } else { // ES class methods didn't have prototype model = this.model(attrs, options); } if (!model.validationError) return model; this.trigger('invalid', this, model.validationError, options); return false; }, // Internal method called by both remove and set. _removeModels: function(models, options) { var removed = []; for (var i = 0; i < models.length; i++) { var model = this.get(models[i]); if (!model) continue; var index = this.models.indexOf(model); this.models.splice(index, 1); this.length--; // Remove references before triggering 'remove' event to prevent an // infinite loop. #3693 delete this._byId[model.cid]; var id = this.modelId(model.attributes, model.idAttribute); if (id != null) delete this._byId[id]; if (!options.silent) { options.index = index; model.trigger('remove', model, this, options); } removed.push(model); this._removeReference(model, options); } if (models.length > 0 && !options.silent) delete options.index; return removed; }, // Method for checking whether an object should be considered a model for // the purposes of adding to the collection. _isModel: function(model) { return model instanceof Model; }, // Internal method to create a model's ties to a collection. _addReference: function(model, options) { this._byId[model.cid] = model; var id = this.modelId(model.attributes, model.idAttribute); if (id != null) this._byId[id] = model; model.on('all', this._onModelEvent, this); }, // Internal method to sever a model's ties to a collection. _removeReference: function(model, options) { delete this._byId[model.cid]; var id = this.modelId(model.attributes, model.idAttribute); if (id != null) delete this._byId[id]; if (this === model.collection) delete model.collection; model.off('all', this._onModelEvent, this); }, // Internal method called every time a model in the set fires an event. // Sets need to update their indexes when models change ids. All other // events simply proxy through. "add" and "remove" events that originate // in other collections are ignored. _onModelEvent: function(event, model, collection, options) { if (model) { if ((event === 'add' || event === 'remove') && collection !== this) return; if (event === 'changeId') { var prevId = this.modelId(model.previousAttributes(), model.idAttribute); var id = this.modelId(model.attributes, model.idAttribute); if (prevId != null) delete this._byId[prevId]; if (id != null) this._byId[id] = model; } } this.trigger.apply(this, arguments); } }); // Defining an @@iterator method implements JavaScript's Iterable protocol. // In modern ES2015 browsers, this value is found at Symbol.iterator. var $$iterator = typeof Symbol === 'function' && Symbol.iterator; if ($$iterator) { Collection.prototype[$$iterator] = Collection.prototype.values; } // CollectionIterator // ------------------ // A CollectionIterator implements JavaScript's Iterator protocol, allowing the // use of `for of` loops in modern browsers and interoperation between // Collection and other JavaScript functions and third-party libraries // which can operate on Iterables. var CollectionIterator = function(collection, kind) { this._collection = collection; this._kind = kind; this._index = 0; }; // This "enum" defines the three possible kinds of values which can be emitted // by a CollectionIterator that correspond to the values(), keys() and entries() // methods on Collection, respectively. var ITERATOR_VALUES = 1; var ITERATOR_KEYS = 2; var ITERATOR_KEYSVALUES = 3; // All Iterators should themselves be Iterable. if ($$iterator) { CollectionIterator.prototype[$$iterator] = function() { return this; }; } CollectionIterator.prototype.next = function() { if (this._collection) { // Only continue iterating if the iterated collection is long enough. if (this._index < this._collection.length) { var model = this._collection.at(this._index); this._index++; // Construct a value depending on what kind of values should be iterated. var value; if (this._kind === ITERATOR_VALUES) { value = model; } else { var id = this._collection.modelId(model.attributes, model.idAttribute); if (this._kind === ITERATOR_KEYS) { value = id; } else { // ITERATOR_KEYSVALUES value = [id, model]; } } return { value: value, done: false }; } // Once exhausted, remove the reference to the collection so future // calls to the next method always return done. this._collection = void 0; } return { value: void 0, done: true }; }; // Methods that we want to implement on the Collection. var collectionMethods = { toArray: 1, sortBy: 3 }; // Mix in each method as a proxy to `Collection#models`. var config = [ Collection, collectionMethods, 'models' ]; function addMethods(config) { var Base = config[0], methods = config[1], attribute = config[2]; const methodsToAdd = { sortBy, toArray }; addMethodsUtil(Base, methodsToAdd, methods, attribute); } addMethods(config); // Set up inheritance for the collection. Collection.extend = extend;