UNPKG

@jlenon7/zedjs

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Riot API Library for NodeJS

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/** * Participants stats */ export class MatchParticipantsStatsDto { /** * firstBloodAssist */ firstBloodAssist: boolean /** * visionScore */ visionScore: number /** * magicDamageDealtToChampions */ magicDamageDealtToChampions: number /** * damageDealtToObjectives */ damageDealtToObjectives: number /** * totalTimeCrowdControlDealt */ totalTimeCrowdControlDealt: number /** * longestTimeSpentLiving */ longestTimeSpentLiving: number /** * <td>Post game rune stats.</td> */ perk1Var1: number /** * <td>Post game rune stats.</td> */ perk1Var3: number /** * <td>Post game rune stats.</td> */ perk1Var2: number /** * tripleKills */ tripleKills: number /** * <td>Post game rune stats.</td> */ perk3Var3: number /** * nodeNeutralizeAssist */ nodeNeutralizeAssist: number /** * <td>Post game rune stats.</td> */ perk3Var2: number /** * playerScore9 */ playerScore9: number /** * playerScore8 */ playerScore8: number /** * kills */ kills: number /** * playerScore1 */ playerScore1: number /** * playerScore0 */ playerScore0: number /** * playerScore3 */ playerScore3: number /** * playerScore2 */ playerScore2: number /** * playerScore5 */ playerScore5: number /** * playerScore4 */ playerScore4: number /** * playerScore7 */ playerScore7: number /** * playerScore6 */ playerScore6: number /** * <td>Post game rune stats.</td> */ perk5Var1: number /** * <td>Post game rune stats.</td> */ perk5Var3: number /** * <td>Post game rune stats.</td> */ perk5Var2: number /** * totalScoreRank */ totalScoreRank: number /** * neutralMinionsKilled */ neutralMinionsKilled: number /** * damageDealtToTurrets */ damageDealtToTurrets: number /** * physicalDamageDealtToChampions */ physicalDamageDealtToChampions: number /** * nodeCapture */ nodeCapture: number /** * largestMultiKill */ largestMultiKill: number /** * <td>Post game rune stats.</td> */ perk2Var2: number /** * <td>Post game rune stats.</td> */ perk2Var3: number /** * totalUnitsHealed */ totalUnitsHealed: number /** * <td>Post game rune stats.</td> */ perk2Var1: number /** * <td>Post game rune stats.</td> */ perk4Var1: number /** * <td>Post game rune stats.</td> */ perk4Var2: number /** * <td>Post game rune stats.</td> */ perk4Var3: number /** * wardsKilled */ wardsKilled: number /** * largestCriticalStrike */ largestCriticalStrike: number /** * largestKillingSpree */ largestKillingSpree: number /** * quadraKills */ quadraKills: number /** * teamObjective */ teamObjective: number /** * magicDamageDealt */ magicDamageDealt: number /** * item2 */ item2: number /** * item3 */ item3: number /** * item0 */ item0: number /** * neutralMinionsKilledTeamJungle */ neutralMinionsKilledTeamJungle: number /** * item6 */ item6: number /** * item4 */ item4: number /** * item5 */ item5: number /** * <td>Primary path rune.</td> */ perk1: number /** * <td>Primary path keystone rune.</td> */ perk0: number /** * <td>Primary path rune.</td> */ perk3: number /** * <td>Primary path rune.</td> */ perk2: number /** * <td>Secondary path rune.</td> */ perk5: number /** * <td>Secondary path rune.</td> */ perk4: number /** * <td>Post game rune stats.</td> */ perk3Var1: number /** * damageSelfMitigated */ damageSelfMitigated: number /** * magicalDamageTaken */ magicalDamageTaken: number /** * firstInhibitorKill */ firstInhibitorKill: boolean /** * trueDamageTaken */ trueDamageTaken: number /** * nodeNeutralize */ nodeNeutralize: number /** * assists */ assists: number /** * combatPlayerScore */ combatPlayerScore: number /** * <td>Primary rune path</td> */ perkPrimaryStyle: number /** * goldSpent */ goldSpent: number /** * trueDamageDealt */ trueDamageDealt: number /** * participantId */ participantId: number /** * totalDamageTaken */ totalDamageTaken: number /** * physicalDamageDealt */ physicalDamageDealt: number /** * sightWardsBoughtInGame */ sightWardsBoughtInGame: number /** * totalDamageDealtToChampions */ totalDamageDealtToChampions: number /** * physicalDamageTaken */ physicalDamageTaken: number /** * totalPlayerScore */ totalPlayerScore: number /** * win */ win: boolean /** * objectivePlayerScore */ objectivePlayerScore: number /** * totalDamageDealt */ totalDamageDealt: number /** * item1 */ item1: number /** * neutralMinionsKilledEnemyJungle */ neutralMinionsKilledEnemyJungle: number /** * deaths */ deaths: number /** * wardsPlaced */ wardsPlaced: number /** * <td>Secondary rune path</td> */ perkSubStyle: number /** * turretKills */ turretKills: number /** * firstBloodKill */ firstBloodKill: boolean /** * trueDamageDealtToChampions */ trueDamageDealtToChampions: number /** * goldEarned */ goldEarned: number /** * killingSprees */ killingSprees: number /** * unrealKills */ unrealKills: number /** * altarsCaptured */ altarsCaptured: number /** * firstTowerAssist */ firstTowerAssist: boolean /** * firstTowerKill */ firstTowerKill: boolean /** * champLevel */ champLevel: number /** * doubleKills */ doubleKills: number /** * nodeCaptureAssist */ nodeCaptureAssist: number /** * inhibitorKills */ inhibitorKills: number /** * firstInhibitorAssist */ firstInhibitorAssist: boolean /** * <td>Post game rune stats.</td> */ perk0Var1: number /** * <td>Post game rune stats.</td> */ perk0Var2: number /** * <td>Post game rune stats.</td> */ perk0Var3: number /** * visionWardsBoughtInGame */ visionWardsBoughtInGame: number /** * altarsNeutralized */ altarsNeutralized: number /** * pentaKills */ pentaKills: number /** * totalHeal */ totalHeal: number /** * totalMinionsKilled */ totalMinionsKilled: number /** * timeCCingOthers */ timeCCingOthers: number }