@jlenon7/zedjs
Version:
Riot API Library for NodeJS
438 lines (437 loc) • 6.62 kB
text/typescript
/**
* Participants stats
*/
export class MatchParticipantsStatsDto {
/**
* firstBloodAssist
*/
firstBloodAssist: boolean
/**
* visionScore
*/
visionScore: number
/**
* magicDamageDealtToChampions
*/
magicDamageDealtToChampions: number
/**
* damageDealtToObjectives
*/
damageDealtToObjectives: number
/**
* totalTimeCrowdControlDealt
*/
totalTimeCrowdControlDealt: number
/**
* longestTimeSpentLiving
*/
longestTimeSpentLiving: number
/**
* <td>Post game rune stats.</td>
*/
perk1Var1: number
/**
* <td>Post game rune stats.</td>
*/
perk1Var3: number
/**
* <td>Post game rune stats.</td>
*/
perk1Var2: number
/**
* tripleKills
*/
tripleKills: number
/**
* <td>Post game rune stats.</td>
*/
perk3Var3: number
/**
* nodeNeutralizeAssist
*/
nodeNeutralizeAssist: number
/**
* <td>Post game rune stats.</td>
*/
perk3Var2: number
/**
* playerScore9
*/
playerScore9: number
/**
* playerScore8
*/
playerScore8: number
/**
* kills
*/
kills: number
/**
* playerScore1
*/
playerScore1: number
/**
* playerScore0
*/
playerScore0: number
/**
* playerScore3
*/
playerScore3: number
/**
* playerScore2
*/
playerScore2: number
/**
* playerScore5
*/
playerScore5: number
/**
* playerScore4
*/
playerScore4: number
/**
* playerScore7
*/
playerScore7: number
/**
* playerScore6
*/
playerScore6: number
/**
* <td>Post game rune stats.</td>
*/
perk5Var1: number
/**
* <td>Post game rune stats.</td>
*/
perk5Var3: number
/**
* <td>Post game rune stats.</td>
*/
perk5Var2: number
/**
* totalScoreRank
*/
totalScoreRank: number
/**
* neutralMinionsKilled
*/
neutralMinionsKilled: number
/**
* damageDealtToTurrets
*/
damageDealtToTurrets: number
/**
* physicalDamageDealtToChampions
*/
physicalDamageDealtToChampions: number
/**
* nodeCapture
*/
nodeCapture: number
/**
* largestMultiKill
*/
largestMultiKill: number
/**
* <td>Post game rune stats.</td>
*/
perk2Var2: number
/**
* <td>Post game rune stats.</td>
*/
perk2Var3: number
/**
* totalUnitsHealed
*/
totalUnitsHealed: number
/**
* <td>Post game rune stats.</td>
*/
perk2Var1: number
/**
* <td>Post game rune stats.</td>
*/
perk4Var1: number
/**
* <td>Post game rune stats.</td>
*/
perk4Var2: number
/**
* <td>Post game rune stats.</td>
*/
perk4Var3: number
/**
* wardsKilled
*/
wardsKilled: number
/**
* largestCriticalStrike
*/
largestCriticalStrike: number
/**
* largestKillingSpree
*/
largestKillingSpree: number
/**
* quadraKills
*/
quadraKills: number
/**
* teamObjective
*/
teamObjective: number
/**
* magicDamageDealt
*/
magicDamageDealt: number
/**
* item2
*/
item2: number
/**
* item3
*/
item3: number
/**
* item0
*/
item0: number
/**
* neutralMinionsKilledTeamJungle
*/
neutralMinionsKilledTeamJungle: number
/**
* item6
*/
item6: number
/**
* item4
*/
item4: number
/**
* item5
*/
item5: number
/**
* <td>Primary path rune.</td>
*/
perk1: number
/**
* <td>Primary path keystone rune.</td>
*/
perk0: number
/**
* <td>Primary path rune.</td>
*/
perk3: number
/**
* <td>Primary path rune.</td>
*/
perk2: number
/**
* <td>Secondary path rune.</td>
*/
perk5: number
/**
* <td>Secondary path rune.</td>
*/
perk4: number
/**
* <td>Post game rune stats.</td>
*/
perk3Var1: number
/**
* damageSelfMitigated
*/
damageSelfMitigated: number
/**
* magicalDamageTaken
*/
magicalDamageTaken: number
/**
* firstInhibitorKill
*/
firstInhibitorKill: boolean
/**
* trueDamageTaken
*/
trueDamageTaken: number
/**
* nodeNeutralize
*/
nodeNeutralize: number
/**
* assists
*/
assists: number
/**
* combatPlayerScore
*/
combatPlayerScore: number
/**
* <td>Primary rune path</td>
*/
perkPrimaryStyle: number
/**
* goldSpent
*/
goldSpent: number
/**
* trueDamageDealt
*/
trueDamageDealt: number
/**
* participantId
*/
participantId: number
/**
* totalDamageTaken
*/
totalDamageTaken: number
/**
* physicalDamageDealt
*/
physicalDamageDealt: number
/**
* sightWardsBoughtInGame
*/
sightWardsBoughtInGame: number
/**
* totalDamageDealtToChampions
*/
totalDamageDealtToChampions: number
/**
* physicalDamageTaken
*/
physicalDamageTaken: number
/**
* totalPlayerScore
*/
totalPlayerScore: number
/**
* win
*/
win: boolean
/**
* objectivePlayerScore
*/
objectivePlayerScore: number
/**
* totalDamageDealt
*/
totalDamageDealt: number
/**
* item1
*/
item1: number
/**
* neutralMinionsKilledEnemyJungle
*/
neutralMinionsKilledEnemyJungle: number
/**
* deaths
*/
deaths: number
/**
* wardsPlaced
*/
wardsPlaced: number
/**
* <td>Secondary rune path</td>
*/
perkSubStyle: number
/**
* turretKills
*/
turretKills: number
/**
* firstBloodKill
*/
firstBloodKill: boolean
/**
* trueDamageDealtToChampions
*/
trueDamageDealtToChampions: number
/**
* goldEarned
*/
goldEarned: number
/**
* killingSprees
*/
killingSprees: number
/**
* unrealKills
*/
unrealKills: number
/**
* altarsCaptured
*/
altarsCaptured: number
/**
* firstTowerAssist
*/
firstTowerAssist: boolean
/**
* firstTowerKill
*/
firstTowerKill: boolean
/**
* champLevel
*/
champLevel: number
/**
* doubleKills
*/
doubleKills: number
/**
* nodeCaptureAssist
*/
nodeCaptureAssist: number
/**
* inhibitorKills
*/
inhibitorKills: number
/**
* firstInhibitorAssist
*/
firstInhibitorAssist: boolean
/**
* <td>Post game rune stats.</td>
*/
perk0Var1: number
/**
* <td>Post game rune stats.</td>
*/
perk0Var2: number
/**
* <td>Post game rune stats.</td>
*/
perk0Var3: number
/**
* visionWardsBoughtInGame
*/
visionWardsBoughtInGame: number
/**
* altarsNeutralized
*/
altarsNeutralized: number
/**
* pentaKills
*/
pentaKills: number
/**
* totalHeal
*/
totalHeal: number
/**
* totalMinionsKilled
*/
totalMinionsKilled: number
/**
* timeCCingOthers
*/
timeCCingOthers: number
}