UNPKG

@jlenon7/zedjs

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Riot API Library for NodeJS

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/** * Participants stats */ export declare class MatchParticipantsStatsDto { /** * firstBloodAssist */ firstBloodAssist: boolean; /** * visionScore */ visionScore: number; /** * magicDamageDealtToChampions */ magicDamageDealtToChampions: number; /** * damageDealtToObjectives */ damageDealtToObjectives: number; /** * totalTimeCrowdControlDealt */ totalTimeCrowdControlDealt: number; /** * longestTimeSpentLiving */ longestTimeSpentLiving: number; /** * <td>Post game rune stats.</td> */ perk1Var1: number; /** * <td>Post game rune stats.</td> */ perk1Var3: number; /** * <td>Post game rune stats.</td> */ perk1Var2: number; /** * tripleKills */ tripleKills: number; /** * <td>Post game rune stats.</td> */ perk3Var3: number; /** * nodeNeutralizeAssist */ nodeNeutralizeAssist: number; /** * <td>Post game rune stats.</td> */ perk3Var2: number; /** * playerScore9 */ playerScore9: number; /** * playerScore8 */ playerScore8: number; /** * kills */ kills: number; /** * playerScore1 */ playerScore1: number; /** * playerScore0 */ playerScore0: number; /** * playerScore3 */ playerScore3: number; /** * playerScore2 */ playerScore2: number; /** * playerScore5 */ playerScore5: number; /** * playerScore4 */ playerScore4: number; /** * playerScore7 */ playerScore7: number; /** * playerScore6 */ playerScore6: number; /** * <td>Post game rune stats.</td> */ perk5Var1: number; /** * <td>Post game rune stats.</td> */ perk5Var3: number; /** * <td>Post game rune stats.</td> */ perk5Var2: number; /** * totalScoreRank */ totalScoreRank: number; /** * neutralMinionsKilled */ neutralMinionsKilled: number; /** * damageDealtToTurrets */ damageDealtToTurrets: number; /** * physicalDamageDealtToChampions */ physicalDamageDealtToChampions: number; /** * nodeCapture */ nodeCapture: number; /** * largestMultiKill */ largestMultiKill: number; /** * <td>Post game rune stats.</td> */ perk2Var2: number; /** * <td>Post game rune stats.</td> */ perk2Var3: number; /** * totalUnitsHealed */ totalUnitsHealed: number; /** * <td>Post game rune stats.</td> */ perk2Var1: number; /** * <td>Post game rune stats.</td> */ perk4Var1: number; /** * <td>Post game rune stats.</td> */ perk4Var2: number; /** * <td>Post game rune stats.</td> */ perk4Var3: number; /** * wardsKilled */ wardsKilled: number; /** * largestCriticalStrike */ largestCriticalStrike: number; /** * largestKillingSpree */ largestKillingSpree: number; /** * quadraKills */ quadraKills: number; /** * teamObjective */ teamObjective: number; /** * magicDamageDealt */ magicDamageDealt: number; /** * item2 */ item2: number; /** * item3 */ item3: number; /** * item0 */ item0: number; /** * neutralMinionsKilledTeamJungle */ neutralMinionsKilledTeamJungle: number; /** * item6 */ item6: number; /** * item4 */ item4: number; /** * item5 */ item5: number; /** * <td>Primary path rune.</td> */ perk1: number; /** * <td>Primary path keystone rune.</td> */ perk0: number; /** * <td>Primary path rune.</td> */ perk3: number; /** * <td>Primary path rune.</td> */ perk2: number; /** * <td>Secondary path rune.</td> */ perk5: number; /** * <td>Secondary path rune.</td> */ perk4: number; /** * <td>Post game rune stats.</td> */ perk3Var1: number; /** * damageSelfMitigated */ damageSelfMitigated: number; /** * magicalDamageTaken */ magicalDamageTaken: number; /** * firstInhibitorKill */ firstInhibitorKill: boolean; /** * trueDamageTaken */ trueDamageTaken: number; /** * nodeNeutralize */ nodeNeutralize: number; /** * assists */ assists: number; /** * combatPlayerScore */ combatPlayerScore: number; /** * <td>Primary rune path</td> */ perkPrimaryStyle: number; /** * goldSpent */ goldSpent: number; /** * trueDamageDealt */ trueDamageDealt: number; /** * participantId */ participantId: number; /** * totalDamageTaken */ totalDamageTaken: number; /** * physicalDamageDealt */ physicalDamageDealt: number; /** * sightWardsBoughtInGame */ sightWardsBoughtInGame: number; /** * totalDamageDealtToChampions */ totalDamageDealtToChampions: number; /** * physicalDamageTaken */ physicalDamageTaken: number; /** * totalPlayerScore */ totalPlayerScore: number; /** * win */ win: boolean; /** * objectivePlayerScore */ objectivePlayerScore: number; /** * totalDamageDealt */ totalDamageDealt: number; /** * item1 */ item1: number; /** * neutralMinionsKilledEnemyJungle */ neutralMinionsKilledEnemyJungle: number; /** * deaths */ deaths: number; /** * wardsPlaced */ wardsPlaced: number; /** * <td>Secondary rune path</td> */ perkSubStyle: number; /** * turretKills */ turretKills: number; /** * firstBloodKill */ firstBloodKill: boolean; /** * trueDamageDealtToChampions */ trueDamageDealtToChampions: number; /** * goldEarned */ goldEarned: number; /** * killingSprees */ killingSprees: number; /** * unrealKills */ unrealKills: number; /** * altarsCaptured */ altarsCaptured: number; /** * firstTowerAssist */ firstTowerAssist: boolean; /** * firstTowerKill */ firstTowerKill: boolean; /** * champLevel */ champLevel: number; /** * doubleKills */ doubleKills: number; /** * nodeCaptureAssist */ nodeCaptureAssist: number; /** * inhibitorKills */ inhibitorKills: number; /** * firstInhibitorAssist */ firstInhibitorAssist: boolean; /** * <td>Post game rune stats.</td> */ perk0Var1: number; /** * <td>Post game rune stats.</td> */ perk0Var2: number; /** * <td>Post game rune stats.</td> */ perk0Var3: number; /** * visionWardsBoughtInGame */ visionWardsBoughtInGame: number; /** * altarsNeutralized */ altarsNeutralized: number; /** * pentaKills */ pentaKills: number; /** * totalHeal */ totalHeal: number; /** * totalMinionsKilled */ totalMinionsKilled: number; /** * timeCCingOthers */ timeCCingOthers: number; }