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@jimbly/howler

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/*! * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported. * * howler.js v2.2.4 * howlerjs.com * * (c) 2013-2020, James Simpson of GoldFire Studios * goldfirestudios.com * * Modified by Jimb Esser: * Fix setting stereo() on one sound changing the panningModel for all future sounds * Fix leaving connected panners when changing spatial/stereo settings * Apply stereo/pos/orientation parameters to play() before playing to reduce popping between playing a sound and settings its position * Prefer .value= instead of .setValueAtTime - fixes iOS crashes, prevents two changes in quick succession for ignoring the second one, fixes FireFox 100ms delays * Protect against ctx.currentTime being NaN and Infinity on iOS * * MIT License */ (function() { 'use strict'; // Setup default properties. HowlerGlobal.prototype._pos = [0, 0, 0]; HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0]; /** Global Methods **/ /***************************************************************************/ /** * Helper method to update the stereo panning position of all current Howls. * Future Howls will not use this value unless explicitly set. * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right. * @return {Howler/Number} Self or current stereo panning value. */ HowlerGlobal.prototype.stereo = function(pan) { var self = this; // Stop right here if not using Web Audio. if (!self.ctx || !self.ctx.listener) { return self; } // Loop through all Howls and update their stereo panning. for (var i=self._howls.length-1; i>=0; i--) { self._howls[i].stereo(pan); } return self; }; /** * Get/set the position of the listener in 3D cartesian space. Sounds using * 3D position will be relative to the listener's position. * @param {Number} x The x-position of the listener. * @param {Number} y The y-position of the listener. * @param {Number} z The z-position of the listener. * @return {Howler/Array} Self or current listener position. */ HowlerGlobal.prototype.pos = function(x, y, z) { var self = this; // Stop right here if not using Web Audio. if (!self.ctx || !self.ctx.listener) { return self; } // Set the defaults for optional 'y' & 'z'. y = (typeof y !== 'number') ? self._pos[1] : y; z = (typeof z !== 'number') ? self._pos[2] : z; if (typeof x === 'number') { self._pos = [x, y, z]; if (typeof self.ctx.listener.positionX !== 'undefined') { var currentTime = Howler._currentTime(); self.ctx.listener.positionX.setTargetAtTime(self._pos[0], currentTime, 0.1); self.ctx.listener.positionY.setTargetAtTime(self._pos[1], currentTime, 0.1); self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], currentTime, 0.1); } else { self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]); } } else { return self._pos; } return self; }; /** * Get/set the direction the listener is pointing in the 3D cartesian space. * A front and up vector must be provided. The front is the direction the * face of the listener is pointing, and up is the direction the top of the * listener is pointing. Thus, these values are expected to be at right angles * from each other. * @param {Number} x The x-orientation of the listener. * @param {Number} y The y-orientation of the listener. * @param {Number} z The z-orientation of the listener. * @param {Number} xUp The x-orientation of the top of the listener. * @param {Number} yUp The y-orientation of the top of the listener. * @param {Number} zUp The z-orientation of the top of the listener. * @return {Howler/Array} Returns self or the current orientation vectors. */ HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) { var self = this; // Stop right here if not using Web Audio. if (!self.ctx || !self.ctx.listener) { return self; } // Set the defaults for optional 'y' & 'z'. var or = self._orientation; y = (typeof y !== 'number') ? or[1] : y; z = (typeof z !== 'number') ? or[2] : z; xUp = (typeof xUp !== 'number') ? or[3] : xUp; yUp = (typeof yUp !== 'number') ? or[4] : yUp; zUp = (typeof zUp !== 'number') ? or[5] : zUp; if (typeof x === 'number') { self._orientation = [x, y, z, xUp, yUp, zUp]; if (typeof self.ctx.listener.forwardX !== 'undefined') { var currentTime = Howler._currentTime(); self.ctx.listener.forwardX.setTargetAtTime(x, currentTime, 0.1); self.ctx.listener.forwardY.setTargetAtTime(y, currentTime, 0.1); self.ctx.listener.forwardZ.setTargetAtTime(z, currentTime, 0.1); self.ctx.listener.upX.setTargetAtTime(xUp, currentTime, 0.1); self.ctx.listener.upY.setTargetAtTime(yUp, currentTime, 0.1); self.ctx.listener.upZ.setTargetAtTime(zUp, currentTime, 0.1); } else { self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp); } } else { return or; } return self; }; /** Group Methods **/ /***************************************************************************/ /** * Add new properties to the core init. * @param {Function} _super Core init method. * @return {Howl} */ Howl.prototype.init = (function(_super) { return function(o) { var self = this; // Setup user-defined default properties. self._orientation = o.orientation || [1, 0, 0]; self._stereo = o.stereo || null; self._pos = o.pos || null; self._pannerAttr = { coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : 360, coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : 360, coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : 0, distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : 'inverse', maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : 10000, panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : 'HRTF', refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : 1, rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : 1 }; // Setup event listeners. self._onstereo = o.onstereo ? [{fn: o.onstereo}] : []; self._onpos = o.onpos ? [{fn: o.onpos}] : []; self._onorientation = o.onorientation ? [{fn: o.onorientation}] : []; // Complete initilization with howler.js core's init function. return _super.call(this, o); }; })(Howl.prototype.init); Howl.prototype._prePlayWebAudio = (function(_super) { return function(sound, o) { var self = this; _super.call(this, sound, o); // Setup spatial parameters _before_ starting the sound playing o = o || {}; if (o.stereo !== undefined) { self.stereo(o.stereo, sound._id); } else if (o.pos !== undefined) { self.pos(o.pos[0], o.pos[1], o.pos[2], sound._id); if (o.orientation !== undefined) { self.orientation(o.orientation[0], o.orientation[1], o.orientation[2], sound._id); } } }; })(Howl.prototype._prePlayWebAudio); /** * Get/set the stereo panning of the audio source for this sound or all in the group. * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right. * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated. * @return {Howl/Number} Returns self or the current stereo panning value. */ Howl.prototype.stereo = function(pan, id) { var self = this; // Stop right here if not using Web Audio. if (!self._webAudio) { return self; } // If the sound hasn't loaded, add it to the load queue to change stereo pan when capable. if (self._state !== 'loaded') { self._queue.push({ event: 'stereo', action: function() { self.stereo(pan, id); } }); return self; } // Check for PannerStereoNode support and fallback to PannerNode if it doesn't exist. var pannerType = (typeof Howler.ctx.createStereoPanner === 'undefined') ? 'spatial' : 'stereo'; // Setup the group's stereo panning if no ID is passed. if (typeof id === 'undefined') { // Return the group's stereo panning if no parameters are passed. if (typeof pan === 'number') { self._stereo = pan; self._pos = [pan, 0, 0]; } else { return self._stereo; } } // Change the streo panning of one or all sounds in group. var ids = self._getSoundIds(id); for (var i=0; i<ids.length; i++) { // Get the sound. var sound = self._soundById(ids[i]); if (sound) { if (typeof pan === 'number') { sound._stereo = pan; sound._pos = [pan, 0, 0]; if (sound._node) { if (pannerType === 'spatial') { // If we are falling back, make sure the panningModel is equalpower. sound._pannerAttr = { coneInnerAngle: sound._pannerAttr.coneInnerAngle, coneOuterAngle: sound._pannerAttr.coneOuterAngle, coneOuterGain: sound._pannerAttr.coneOuterGain, distanceModel: sound._pannerAttr.distanceModel, maxDistance: sound._pannerAttr.maxDistance, refDistance: sound._pannerAttr.refDistance, rolloffFactor: sound._pannerAttr.rolloffFactor, panningModel: 'equalpower', }; } // Check if there is a panner setup and create a new one if not. if (!sound._panner || !sound._panner.pan) { setupPanner(sound, pannerType); } if (pannerType === 'spatial') { if (typeof sound._panner.positionX !== 'undefined') { sound._panner.positionX.value = pan; sound._panner.positionY.value = 0; sound._panner.positionZ.value = 0; } else { sound._panner.setPosition(pan, 0, 0); } } else { sound._panner.pan.value = pan; } } self._emit('stereo', sound._id); } else { return sound._stereo; } } } return self; }; /** * Get/set the 3D spatial position of the audio source for this sound or group relative to the global listener. * @param {Number} x The x-position of the audio source. * @param {Number} y The y-position of the audio source. * @param {Number} z The z-position of the audio source. * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated. * @return {Howl/Array} Returns self or the current 3D spatial position: [x, y, z]. */ Howl.prototype.pos = function(x, y, z, id) { var self = this; // Stop right here if not using Web Audio. if (!self._webAudio) { return self; } // If the sound hasn't loaded, add it to the load queue to change position when capable. if (self._state !== 'loaded') { self._queue.push({ event: 'pos', action: function() { self.pos(x, y, z, id); } }); return self; } // Set the defaults for optional 'y' & 'z'. y = (typeof y !== 'number') ? 0 : y; z = (typeof z !== 'number') ? -0.5 : z; // Setup the group's spatial position if no ID is passed. if (typeof id === 'undefined') { // Return the group's spatial position if no parameters are passed. if (typeof x === 'number') { self._pos = [x, y, z]; } else { return self._pos; } } // Change the spatial position of one or all sounds in group. var ids = self._getSoundIds(id); for (var i=0; i<ids.length; i++) { // Get the sound. var sound = self._soundById(ids[i]); if (sound) { if (typeof x === 'number') { sound._pos = [x, y, z]; if (sound._node) { // Check if there is a panner setup and create a new one if not. if (!sound._panner || sound._panner.pan) { setupPanner(sound, 'spatial'); } if (typeof sound._panner.positionX !== 'undefined') { sound._panner.positionX.value = x; sound._panner.positionY.value = y; sound._panner.positionZ.value = z; } else { sound._panner.setPosition(x, y, z); } } self._emit('pos', sound._id); } else { return sound._pos; } } } return self; }; /** * Get/set the direction the audio source is pointing in the 3D cartesian coordinate * space. Depending on how direction the sound is, based on the `cone` attributes, * a sound pointing away from the listener can be quiet or silent. * @param {Number} x The x-orientation of the source. * @param {Number} y The y-orientation of the source. * @param {Number} z The z-orientation of the source. * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated. * @return {Howl/Array} Returns self or the current 3D spatial orientation: [x, y, z]. */ Howl.prototype.orientation = function(x, y, z, id) { var self = this; // Stop right here if not using Web Audio. if (!self._webAudio) { return self; } // If the sound hasn't loaded, add it to the load queue to change orientation when capable. if (self._state !== 'loaded') { self._queue.push({ event: 'orientation', action: function() { self.orientation(x, y, z, id); } }); return self; } // Set the defaults for optional 'y' & 'z'. y = (typeof y !== 'number') ? self._orientation[1] : y; z = (typeof z !== 'number') ? self._orientation[2] : z; // Setup the group's spatial orientation if no ID is passed. if (typeof id === 'undefined') { // Return the group's spatial orientation if no parameters are passed. if (typeof x === 'number') { self._orientation = [x, y, z]; } else { return self._orientation; } } // Change the spatial orientation of one or all sounds in group. var ids = self._getSoundIds(id); for (var i=0; i<ids.length; i++) { // Get the sound. var sound = self._soundById(ids[i]); if (sound) { if (typeof x === 'number') { sound._orientation = [x, y, z]; if (sound._node) { // Check if there is a panner setup and create a new one if not. if (!sound._panner) { // Make sure we have a position to setup the node with. if (!sound._pos) { sound._pos = self._pos || [0, 0, -0.5]; } setupPanner(sound, 'spatial'); } if (typeof sound._panner.orientationX !== 'undefined') { sound._panner.orientationX.value = x; sound._panner.orientationY.value = y; sound._panner.orientationZ.value = z; } else { sound._panner.setOrientation(x, y, z); } } self._emit('orientation', sound._id); } else { return sound._orientation; } } } return self; }; /** * Get/set the panner node's attributes for a sound or group of sounds. * This method can optionall take 0, 1 or 2 arguments. * pannerAttr() -> Returns the group's values. * pannerAttr(id) -> Returns the sound id's values. * pannerAttr(o) -> Set's the values of all sounds in this Howl group. * pannerAttr(o, id) -> Set's the values of passed sound id. * * Attributes: * coneInnerAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees, * inside of which there will be no volume reduction. * coneOuterAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees, * outside of which the volume will be reduced to a constant value of `coneOuterGain`. * coneOuterGain - (0 by default) A parameter for directional audio sources, this is the gain outside of the * `coneOuterAngle`. It is a linear value in the range `[0, 1]`. * distanceModel - ('inverse' by default) Determines algorithm used to reduce volume as audio moves away from * listener. Can be `linear`, `inverse` or `exponential. * maxDistance - (10000 by default) The maximum distance between source and listener, after which the volume * will not be reduced any further. * refDistance - (1 by default) A reference distance for reducing volume as source moves further from the listener. * This is simply a variable of the distance model and has a different effect depending on which model * is used and the scale of your coordinates. Generally, volume will be equal to 1 at this distance. * rolloffFactor - (1 by default) How quickly the volume reduces as source moves from listener. This is simply a * variable of the distance model and can be in the range of `[0, 1]` with `linear` and `[0, ∞]` * with `inverse` and `exponential`. * panningModel - ('HRTF' by default) Determines which spatialization algorithm is used to position audio. * Can be `HRTF` or `equalpower`. * * @return {Howl/Object} Returns self or current panner attributes. */ Howl.prototype.pannerAttr = function() { var self = this; var args = arguments; var o, id, sound; // Stop right here if not using Web Audio. if (!self._webAudio) { return self; } // Determine the values based on arguments. if (args.length === 0) { // Return the group's panner attribute values. return self._pannerAttr; } else if (args.length === 1) { if (typeof args[0] === 'object') { o = args[0]; // Set the grou's panner attribute values. if (typeof id === 'undefined') { if (!o.pannerAttr) { o.pannerAttr = { coneInnerAngle: o.coneInnerAngle, coneOuterAngle: o.coneOuterAngle, coneOuterGain: o.coneOuterGain, distanceModel: o.distanceModel, maxDistance: o.maxDistance, refDistance: o.refDistance, rolloffFactor: o.rolloffFactor, panningModel: o.panningModel }; } self._pannerAttr = { coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== 'undefined' ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle, coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== 'undefined' ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle, coneOuterGain: typeof o.pannerAttr.coneOuterGain !== 'undefined' ? o.pannerAttr.coneOuterGain : self._coneOuterGain, distanceModel: typeof o.pannerAttr.distanceModel !== 'undefined' ? o.pannerAttr.distanceModel : self._distanceModel, maxDistance: typeof o.pannerAttr.maxDistance !== 'undefined' ? o.pannerAttr.maxDistance : self._maxDistance, refDistance: typeof o.pannerAttr.refDistance !== 'undefined' ? o.pannerAttr.refDistance : self._refDistance, rolloffFactor: typeof o.pannerAttr.rolloffFactor !== 'undefined' ? o.pannerAttr.rolloffFactor : self._rolloffFactor, panningModel: typeof o.pannerAttr.panningModel !== 'undefined' ? o.pannerAttr.panningModel : self._panningModel }; } } else { // Return this sound's panner attribute values. sound = self._soundById(parseInt(args[0], 10)); return sound ? sound._pannerAttr : self._pannerAttr; } } else if (args.length === 2) { o = args[0]; id = parseInt(args[1], 10); } // Update the values of the specified sounds. var ids = self._getSoundIds(id); for (var i=0; i<ids.length; i++) { sound = self._soundById(ids[i]); if (sound) { // Merge the new values into the sound. var pa = sound._pannerAttr; pa = { coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : pa.coneInnerAngle, coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : pa.coneOuterAngle, coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : pa.coneOuterGain, distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : pa.distanceModel, maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : pa.maxDistance, refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : pa.refDistance, rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : pa.rolloffFactor, panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : pa.panningModel }; // Create a new panner node if one doesn't already exist. var panner = sound._panner; if (!panner) { // Make sure we have a position to setup the node with. if (!sound._pos) { sound._pos = self._pos || [0, 0, -0.5]; } // Create a new panner node. setupPanner(sound, 'spatial'); panner = sound._panner } // Update the panner values or create a new panner if none exists. panner.coneInnerAngle = pa.coneInnerAngle; panner.coneOuterAngle = pa.coneOuterAngle; panner.coneOuterGain = pa.coneOuterGain; panner.distanceModel = pa.distanceModel; panner.maxDistance = pa.maxDistance; panner.refDistance = pa.refDistance; panner.rolloffFactor = pa.rolloffFactor; panner.panningModel = pa.panningModel; } } return self; }; /** Single Sound Methods **/ /***************************************************************************/ /** * Add new properties to the core Sound init. * @param {Function} _super Core Sound init method. * @return {Sound} */ Sound.prototype.init = (function(_super) { return function() { var self = this; var parent = self._parent; // Setup user-defined default properties. self._orientation = parent._orientation; self._stereo = parent._stereo; self._pos = parent._pos; self._pannerAttr = parent._pannerAttr; // Complete initilization with howler.js core Sound's init function. _super.call(this); // If a stereo or position was specified, set it up. if (self._stereo) { parent.stereo(self._stereo); } else if (self._pos) { parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id); } }; })(Sound.prototype.init); /** * Override the Sound.reset method to clean up properties from the spatial plugin. * @param {Function} _super Sound reset method. * @return {Sound} */ Sound.prototype.reset = (function(_super) { return function() { var self = this; var parent = self._parent; // Reset all spatial plugin properties on this sound. self._orientation = parent._orientation; self._stereo = parent._stereo; self._pos = parent._pos; self._pannerAttr = parent._pannerAttr; // If a stereo or position was specified, set it up. if (self._stereo) { parent.stereo(self._stereo); } else if (self._pos) { parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id); } else if (self._panner) { // Disconnect the panner. self._panner.disconnect(0); self._panner = undefined; parent._refreshBuffer(self); } // Complete resetting of the sound. return _super.call(this); }; })(Sound.prototype.reset); /** Helper Methods **/ /***************************************************************************/ /** * Create a new panner node and save it on the sound. * @param {Sound} sound Specific sound to setup panning on. * @param {String} type Type of panner to create: 'stereo' or 'spatial'. */ var setupPanner = function(sound, type) { type = type || 'spatial'; if (sound._panner) { sound._panner.disconnect(0); sound._panner = undefined; } // Create the new panner node. if (type === 'spatial') { sound._panner = Howler.ctx.createPanner(); sound._panner.coneInnerAngle = sound._pannerAttr.coneInnerAngle; sound._panner.coneOuterAngle = sound._pannerAttr.coneOuterAngle; sound._panner.coneOuterGain = sound._pannerAttr.coneOuterGain; sound._panner.distanceModel = sound._pannerAttr.distanceModel; sound._panner.maxDistance = sound._pannerAttr.maxDistance; sound._panner.refDistance = sound._pannerAttr.refDistance; sound._panner.rolloffFactor = sound._pannerAttr.rolloffFactor; sound._panner.panningModel = sound._pannerAttr.panningModel; if (typeof sound._panner.positionX !== 'undefined') { sound._panner.positionX.value = sound._pos[0]; sound._panner.positionY.value = sound._pos[1]; sound._panner.positionZ.value = sound._pos[2]; } else { sound._panner.setPosition(sound._pos[0], sound._pos[1], sound._pos[2]); } if (typeof sound._panner.orientationX !== 'undefined') { sound._panner.orientationX.value = sound._orientation[0]; sound._panner.orientationY.value = sound._orientation[1]; sound._panner.orientationZ.value = sound._orientation[2]; } else { sound._panner.setOrientation(sound._orientation[0], sound._orientation[1], sound._orientation[2]); } } else { sound._panner = Howler.ctx.createStereoPanner(); sound._panner.pan.value = sound._stereo; } sound._panner.connect(sound._node); // Update the connections. if (!sound._paused) { sound._parent.pause(sound._id, true).play(sound._id, true); } }; })();