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@jiman24/discord-rpg

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```bash $ npm install @jiman24/discord-rpg ```

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### Installing ```bash $ npm install @jiman24/discord-rpg ``` ### Setup [discord-rpg](https://github.com/issadarkthing/discord-rpg) extends node's discord [commando](https://github.com/discordjs/Commando) framework. So if you feel the documentation here is incomplete, you can refer to their [documentation](https://discord.js.org/#/docs/commando). ```js const DiscordRPG = require('@jiman24/discord-rpg'); const client = new DiscordRPG({ commandPrefix: "sb!", // setup default command prefix owner: ["264010327023288323"], // add your discord id here }); //... rest of the code goes here // make sure to put this last client.login("secret-token-here"); ``` #### Setup database To setup a sqlite database, you need to give a filename as sqlite works as a file. The setup has been abstracted so that you can start away use the database. `client.db` returns [sqlite3](https://github.com/mapbox/node-sqlite3)'s `Database` which you can run custom sql statement. `client.db?` has `?` at the end is javascript's [optional chaining](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Optional_chaining) which means if this member of an object exists return it, if not return early `undefined`. ```js client.setDBFile("data.db").then(() => { // define custom schema client.db?.run(` CREATE TABLE IF NOT EXISTS player ( player_id TEXT UNIQUE PRIMARY KEY, gold DEFAULT 0, xp DEFAULT 0 ) `) }) ``` ### Changing command prefix Changing command prefix has been implemented by default by [commando](https://github.com/issadarkthing/discord-rpg). By default, only guild owner and admins can use this command. ### Adding command `discord-rpg` also provide simpler way to add command. Unlike `commando` where you have to extend `Command` class in order to add a command, you can just use `client.registerCommand`. The first parameter is command information where you can pass additional info about the command for example adding alias or add description about a command. ```js // normal command client.registerCommand({ name: "name" }, (msg, args) => { msg.say(`My name is ${client.user?.username}`); const guild = msg.guild.name; // to access which guild the command is run const channel = msg.channel.name; // access which channel the command run msg.say(`Im in ${guild} on channel ${channel}`); // send message }) // adding alias to a command. aliases expects an array of strings where you add // multiple aliases for a command client.registerCommand({ name: "sample", aliases: ["s"] }, (msg, args) => { msg.say("I'm sample command"); }) ``` ### Embed message Embed message is already provided by [discord.js](https://github.com/discordjs/discord.js) and it's already simple and powerful. To read further, you can read the documentation [here](https://discord.js.org/#/docs/main/stable/class/MessageEmbed). ```js const {MessageEmbed} = require("discord.js"); // embed message with image client.registerCommand({ name: "profile" }, async (msg, args) => { const player = await client.db?.get( `SELECT * FROM player WHERE player_id = ?`, msg.author.id )!; const embed = new MessageEmbed() .setThumbnail(msg.author.displayAvatarURL()) .setColor("#ccc") .addField("Name", msg.member?.displayName) .addField("Gold", player.gold, true) .addField("XP", player.xp, true); msg.embed(embed); // finally send the embed message }) ``` ### Implement ban command You can access the arguments passed to a command by indexing second argument `args`. ```js // ban command client.registerCommand({ name: "ban", ownerOnly: true }, (msg, args) => { const [mention] = args; // array destructuring to get first element in the array client.provider.set(msg.guild, `ban-${mention}`, true); // simple key value db msg.say(`${mention} has been banned`); }) ``` ### Set a channel Sometimes you want your bot to only be accessible in a particular channel. `client.dispatcher.addInhibitor` adds functions to run before the actual command is executed, this is necessary for us to prevent user from using our bot outside the selected channel. To read more, you can follow this [link](https://discord.js.org/#/docs/commando/master/class/CommandDispatcher?scrollTo=addInhibitor). ```js // set channel client.registerCommand({ name: "setchannel", ownerOnly: true }, (msg, args) => { const channel = msg.channel; client.provider.set(msg.guild, "channel", channel.toString()); msg.say(`Successfully set channel ${channel}`); }) // only allow command to be run on selected channel only (which was set by // sb!setchannel command) client.dispatcher.addInhibitor(msg => { const channel = client.provider.get(msg.guild, "channel"); // get selected channel if (channel && msg.channel.toString() !== channel) { const response = msg.reply( `Commands on this channel is disabled. Please use ${channel}.` ) // returning this object prevents the actual command to be run return { reason: "invalid channel", response, } } return false; }) ``` ### Throttled command Throttled command prevents user from executing command excessively. You can set how many usage per time. ```js // throttled command client.registerCommand({ name: "fish", throttling: { usages: 1, duration: 5 } }, // set throttle (msg, args) => { const random = (min, max) => Math.floor(Math.random() * max) + min; const gold = random(1, 10); const xp = random(1, 10); const playerID = msg.author.id; // update user profile in the database client.db?.run(` UPDATE player SET xp = xp + ?, gold = gold + ? WHERE player_id = ? `, xp, gold, playerID); msg.say(`Caught a fish and earned ${gold} gold and ${xp} xp`); }) ``` ### Register player upon using any command This can be implemented by adding [inhibitor](https://discord.js.org/#/docs/commando/master/class/CommandDispatcher?scrollTo=addInhibitor). ```js // register player client.dispatcher.addInhibitor(msg => { const id = msg.author.id; const sql1 = ` SELECT player_id FROM player WHERE player_id = ? `; const sql2 = ` INSERT INTO player (player_id) VALUES (?) `; client.db?.get(sql1, id) .then(player => { // if user is not in the database if (!player) { // add user to the db client.db?.run(sql2, id); } }) return false; }) ``` ### Full source code ```js const { MessageEmbed, TextChannel } = require("discord.js"); const DiscordRPG = require("@jiman24/discord-rpg"); const client = new DiscordRPG({ commandPrefix: "sb!", owner: ["264010327023288323"], }); client.setDBFile("data.db") .then(() => { // define custom schema client.db?.run(` CREATE TABLE IF NOT EXISTS player ( player_id TEXT UNIQUE PRIMARY KEY, gold DEFAULT 0, xp DEFAULT 0 ) `) }) client.once("ready", () => { console.log(`${client.user?.username} is ready`); }) // normal command client.registerCommand({ name: "name" }, (msg, args) => { msg.say(`My name is ${client.user?.username}`); const guild = msg.guild.name; const channel = msg.channel.name; msg.say(`Im in ${guild} on channel ${channel}`); }) // embed message with image client.registerCommand({ name: "profile" }, async (msg, args) => { const player = await client.db?.get( `SELECT * FROM player WHERE player_id = ?`, msg.author.id )!; const embed = new MessageEmbed() .setThumbnail(msg.author.displayAvatarURL()) .setColor("#ccc") .addField("Name", msg.member?.displayName) .addField("Gold", player.gold, true) .addField("XP", player.xp, true); msg.embed(embed); }) // ban command client.registerCommand({ name: "ban", ownerOnly: true }, (msg, args) => { const [mention] = args; client.provider.set(msg.guild, `ban-${mention}`, true); msg.say(`${mention} has been banned`); }) // set channel client.registerCommand({ name: "setchannel", ownerOnly: true }, (msg, args) => { const channel = msg.channel; client.provider.set(msg.guild, "channel", channel.toString()); msg.say(`Successfully set channel ${channel}`); }) // throttled command client.registerCommand({ name: "fish", throttling: { usages: 1, duration: 5 } }, (msg, args) => { const random = (min, max) => Math.floor(Math.random() * max) + min; const gold = random(1, 10); const xp = random(1, 10); const playerID = msg.author.id; client.db?.run(` UPDATE player SET xp = xp + ?, gold = gold + ? WHERE player_id = ? `, xp, gold, playerID); msg.say(`Caught a fish and earned ${gold} gold and ${xp} xp`); }) // register player client.dispatcher.addInhibitor(msg => { const id = msg.author.id; const sql1 = ` SELECT player_id FROM player WHERE player_id = ? `; const sql2 = ` INSERT INTO player (player_id) VALUES (?) `; client.db?.get(sql1, id) .then(player => { // if user is not in the database if (!player) { // add user to the db client.db?.run(sql2, id); } }) return false; }) // prevent banned members to use the bot client.dispatcher.addInhibitor(msg => { const author = msg.author.id; const isBanned = client.provider.get(msg.guild, `ban-${author}`); if (isBanned) { return { reason: "blacklisted", response: msg.reply("You are banned"), } } return false; }) // only allow command to be run on selected channel only (which was run by // sb!setchannel command) client.dispatcher.addInhibitor(msg => { const channel = client.provider.get(msg.guild, "channel"); if (channel && msg.channel.toString() !== channel) { const response = msg.reply( `Commands on this channel is disabled. Please use ${channel}.` ) return { reason: "invalid channel", response, } } return false; }) client.login("your-bot-token"); ``` ### API `DiscordRPG` extends `Client` from [commando.js](https://discord.js.org/#/docs/commando/master/general/welcome). ##### DiscordRPG#db Returns `Database` instance from [node-sqlite3](https://github.com/mapbox/node-sqlite3/wiki/API) which you can use to execute SQL statements. ##### DiscordRPG#setDBFile(filename) Creates db file if not exists, and read from the specificied file name if exists. This method returns promise which you can use to create table after connection between db and js runtime has been made. ##### DiscordRPG#registerCommand(commandInfo, command) Command info is details about your command such as `name`. You can read more regarding `commandInfo` [here](https://discord.js.org/#/docs/commando/master/typedef/CommandInfo). Command is a function that accepts two arguments. First argument `msg` is an instance of [Message](https://discord.js.org/#/docs/main/stable/search?query=Message#/docs/main/stable/search?query=Message#/docs/main/stable/search?query=Message) that triggers the command- from there, you can access both [Guild](https://discord.js.org/#/docs/main/stable/class/Message?scrollTo=guild#/docs/main/stable/class/Message?scrollTo=guild#/docs/main/stable/class/Message?scrollTo=guild) and [Channel](https://discord.js.org/#/docs/main/stable/class/Message?scrollTo=guild) of where the command was executed. `DiscordRPG#registerCommand` has been simplified so you can add commands without having to specify command groups and having to create a whole class. ### Documentation Finally, if you think there are missing documentation here and there you can checkout the following links: - [discord.js](https://discord.js.org) - [commando](https://discord.js.org/#/docs/commando/master/general/welcome) - [node-sqlite3](https://github.com/mapbox/node-sqlite3)