UNPKG

@jiaminghi/c-render

Version:

Canvas-based vector graphics rendering plugin

68 lines (54 loc) 1.24 kB
<!DOCTYPE html> <html> <head> <meta charset="utf8" /> <title>Ring</title> <style> html, body, #canvas { width: 100%; height: 100%; margin: 0px; padding: 0px; } </style> <script src="../../dist/crender.map.js"></script> </head> <body> <canvas id="canvas"></canvas> </body> <script> const { CRender, extendNewGraph } = window.CRender const render = new CRender(document.querySelector('#canvas')) const [w, h] = render.area const ring = render.add({ name: 'ring', animationCurve: 'easeOutCubic', animationFrame: 50, drag: true, hover: true, shape: { rx: w / 2, ry: h / 2, r: 100 }, style: { stroke: '#ffee97', lineWidth: 20 } }) function wait (time) { return new Promise(resolve => setTimeout(resolve, time)) } async function start () { await wait(1000) await ring.animation('shape', { r: 150 }) await wait(1000) ring.animation('style', { stroke: 'lemonchiffon' }) } start() </script> </html>