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@jiaminghi/c-render

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Canvas-based vector graphics rendering plugin

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<!DOCTYPE html> <html> <head> <meta charset="utf8" /> <title>clearArea</title> <style> html, body, #canvas { width: 100%; height: 100%; margin: 0px; padding: 0px; } </style> <script src="../../dist/crender.map.js"></script> </head> <body> <canvas id="canvas"></canvas> </body> <script> const { CRender, extendNewGraph } = window.CRender const render = new CRender(document.querySelector('#canvas')) const [w, h] = render.area function randomNum (minNum, maxNum) { switch (arguments.length) { case 1: return parseInt(Math.random() * minNum + 1, 10) case 2: return parseInt(Math.random() * (maxNum - minNum + 1) + minNum, 10) default: return 0 } } const circles = new Array(100).fill(0).map(foo => render.add({ name: 'circle', shape: { rx: randomNum(0, w), ry: randomNum(0, h), r: 10 }, style: { fill: '#ffee97', stroke: 'goldenrod', lineWidth: 2 } })) function wait (time) { return new Promise(resolve => setTimeout(resolve, time)) } async function start () { await wait(1000) render.clearArea() } start() </script> </html>