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@jiaminghi/c-render

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Canvas-based vector graphics rendering plugin

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<!DOCTYPE html> <html> <head> <meta charset="utf8" /> <title>BezierCurve</title> <style> html, body, #canvas { width: 100%; height: 100%; margin: 0px; padding: 0px; } </style> <script src="../../dist/crender.map.js"></script> </head> <body> <canvas id="canvas"></canvas> </body> <script> const { CRender, extendNewGraph } = window.CRender const render = new CRender(document.querySelector('#canvas')) const [w, h] = render.area const offsetX = w / 2 const offsetY = h / 2 const points = [ [-200 + offsetX, -100 + offsetY], [ [0 + offsetX, -100 + offsetY], [0 + offsetX, 100 + offsetY], [200 + offsetX, 100 + offsetY] ] ] const bezierCurve = render.add({ name: 'bezierCurve', animationCurve: 'easeOutCubic', animationFrame: 50, drag: true, hover: true, shape: { points, close: true }, style: { fill: '#ffee97', stroke: 'goldenrod', lineWidth: 2 } }) </script> </html>