@jeremyckahn/farmhand
Version:
A farming game
61 lines (56 loc) • 1.28 kB
JavaScript
import { fieldMode, toolType } from '../enums.js'
import {
HOE_ALT_TEXT,
HOE_HIDDEN_TEXT,
SCYTHE_ALT_TEXT,
SCYTHE_HIDDEN_TEXT,
SHOVEL_ALT_TEXT,
SHOVEL_HIDDEN_TEXT,
TOOL_LEVEL_INFO,
WATERING_CAN_ALT_TEXT,
WATERING_CAN_HIDDEN_TEXT,
} from '../strings.js'
const { CLEANUP, HARVEST, MINE, WATER } = fieldMode
const tools = {
wateringCan: {
alt: WATERING_CAN_ALT_TEXT,
fieldKey: 'shift+1',
fieldMode: WATER,
hiddenText: WATERING_CAN_HIDDEN_TEXT,
id: 'watering-can',
levelInfo: TOOL_LEVEL_INFO.WATERING_CAN,
order: 1,
type: toolType.WATERING_CAN,
},
scythe: {
alt: SCYTHE_ALT_TEXT,
fieldKey: 'shift+2',
fieldMode: HARVEST,
hiddenText: SCYTHE_HIDDEN_TEXT,
id: 'scythe',
levelInfo: TOOL_LEVEL_INFO.SCYTHE,
order: 2,
type: toolType.SCYTHE,
},
hoe: {
alt: HOE_ALT_TEXT,
fieldKey: 'shift+3',
fieldMode: CLEANUP,
hiddenText: HOE_HIDDEN_TEXT,
id: 'hoe',
levelInfo: TOOL_LEVEL_INFO.HOE,
order: 3,
type: toolType.HOE,
},
shovel: {
alt: SHOVEL_ALT_TEXT,
fieldKey: 'shift+4',
fieldMode: MINE,
hiddenText: SHOVEL_HIDDEN_TEXT,
id: 'shovel',
levelInfo: TOOL_LEVEL_INFO.SHOVEL,
order: 4,
type: toolType.SHOVEL,
},
}
export default tools