@jeremyckahn/farmhand
Version:
A farming game
33 lines (25 loc) • 948 B
JavaScript
import { toolLevel, toolType } from '../../enums.js'
import { getUpgradesAvailable } from './getUpgradesAvailable.js'
describe('getUpgradesAvailable', () => {
const toolLevels = {
[toolType.HOE]: toolLevel.DEFAULT,
[toolType.SCYTHE]: toolLevel.DEFAULT,
[toolType.SHOVEL]: toolLevel.UNAVAILABLE,
[toolType.WATERING_CAN]: toolLevel.DEFAULT,
}
test('it returns an empty list if no upgrades are available', () => {
const availableUpgrades = getUpgradesAvailable({
toolLevels,
learnedForgeRecipes: [],
})
expect(availableUpgrades).toEqual([])
})
test('it returns a list of available upgrades when required recipes have been learned', () => {
const learnedForgeRecipes = ['bronze-ingot']
const availableUpgrades = getUpgradesAvailable({
toolLevels,
learnedForgeRecipes,
}).map(item => item.id)
expect(availableUpgrades).toEqual(['hoe-bronze', 'scythe-bronze'])
})
})