@jeremyckahn/farmhand
Version:
A farming game
28 lines (23 loc) • 753 B
JavaScript
import { itemsMap } from '../data/maps.js'
import { randomNumberService } from './services/randomNumber.js'
export const random = () => {
return randomNumberService.generateRandomNumber()
}
/**
* @param {Partial<Record<string, farmhand.priceEvent>>} priceCrashes
* @param {Partial<Record<string, farmhand.priceEvent>>} priceSurges
* @returns {Record<string, number>}
*/
export const generateValueAdjustments = (priceCrashes = {}, priceSurges = {}) =>
Object.keys(itemsMap).reduce((acc, key) => {
if (itemsMap[key].doesPriceFluctuate) {
if (priceCrashes[key]) {
acc[key] = 0.5
} else if (priceSurges[key]) {
acc[key] = 1.5
} else {
acc[key] = random() + 0.5
}
}
return acc
}, {})