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@jeremyckahn/farmhand

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import { AXE_WOOD_YIELD_RANGE } from '../constants.js' // The [min, max] (inclusive) wood range a chop would yield, without rolling // an actual amount - shared by the chopForestPlot reducer (which rolls a // number in this range) and the forest plot tooltip (which just displays // the range, so it doesn't need to be recomputed on every hover). export const getChopWoodYieldRange = ( toolLevel: farmhand.toolLevel, isFullyGrown: boolean ): [number, number] | null => { const range = AXE_WOOD_YIELD_RANGE[toolLevel] if (!range) return null const [min, max] = range // An immature tree yields less wood than a fully grown one, from the // same axe tier's range. if (isFullyGrown) return [min, max] return [Math.max(1, Math.floor(min / 2)), Math.max(1, Math.floor(max / 2))] }