@jeremyckahn/farmhand
Version:
A farming game
304 lines (252 loc) • 9.09 kB
text/typescript
import { FOREST_AVAILABLE_NOTIFICATION, SHOVEL_UNLOCKED } from './strings.js'
import { itemUnlockLevels, levels } from './data/levels.js'
import { itemsMap } from './data/maps.js'
import { moneyString } from './utils/moneyString.js'
import { stageFocusType, toolType } from './enums.js'
import { getCowDisplayName } from './utils/getCowDisplayName.js'
import { getPlayerName } from './utils/getPlayerName.js'
import { getRandomLevelUpRewardQuantity } from './utils/getRandomLevelUpRewardQuantity.js'
import { integerString } from './utils/integerString.js'
export const CROWS_DESTROYED = (_: any, numCropsDestroyed: number): string =>
`Oh no! Crows destroyed ${numCropsDestroyed} crop${
numCropsDestroyed > 1 ? 's' : ''
}!`
export const COW_PEN_PURCHASED = (_: any, cows: number): string =>
`Purchased a cow pen with capacity for ${cows} cows! You can visit your cow pen by going to the "Cows" page.`
export const CELLAR_PURCHASED = (_: any, kegCapacity: number): string =>
`Purchased a cellar with capacity for ${kegCapacity} kegs! View your keg inventory by going to the "Cellar" page.`
export const MILKS_PRODUCED = (
_: any,
milksProduced: Record<string, number>
): string => {
let message = `Your cows produced milk:
`
Object.keys(milksProduced)
.sort()
.forEach(
milkName =>
(message += ` - ${milksProduced[milkName]} ${milkName}${
milksProduced[milkName] > 1 ? 's' : ''
}
`)
)
return message
}
export const FERTILIZERS_PRODUCED = (
_: any,
fertilizersProduced: Record<string, number>
): string => {
let message = `Your cows produced fertilizer:
`
Object.keys(fertilizersProduced)
.sort()
.forEach(
fertilizerName =>
(message += ` - ${
fertilizersProduced[fertilizerName]
} ${fertilizerName}${fertilizersProduced[fertilizerName] > 1 ? 's' : ''}
`)
)
return message
}
export const COW_ATTRITION_MESSAGE = (_: any, cow: farmhand.cow): string =>
`${cow.name} got hungry from being underfed and ran away!`
export const COW_BORN_MESSAGE = (
_: any,
parentCow1: farmhand.cow,
parentCow2: farmhand.cow,
offspringCow: farmhand.cow
): string =>
`${parentCow1.name} and ${parentCow2.name} had a baby: ${offspringCow.name}! Welcome to the world, ${offspringCow.name}!`
export const RECIPE_LEARNED = (_: any, recipe: farmhand.recipe): string =>
`You learned a new recipe: **${recipe.name}**!`
export const RECIPES_LEARNED = (
_: any,
learnedRecipes: farmhand.recipe[]
): string => {
let recipesString = ''
const learnedRecipeNames = learnedRecipes.map(({ name }) => name)
if (learnedRecipes.length === 2) {
recipesString = `**${learnedRecipeNames[0]}** and **${learnedRecipeNames[1]}**`
} else if (learnedRecipes.length > 2) {
recipesString = `**${learnedRecipeNames
.slice(0, -1)
.join(', ')},** and **${learnedRecipeNames.slice(-1)}**`
}
return `You learned the recipes for ${recipesString}!`
}
export const PRICE_CRASH = (_: any, { name }: farmhand.item): string =>
`${name} prices have bottomed out! Avoid selling them until prices return to normal.`
export const PRICE_SURGE = (_: any, { name }: { name: string }): string =>
`${name} prices are at their peak! Now is the time to sell!`
export const ACHIEVEMENT_COMPLETED = (
_: any,
{ name, rewardDescription }: { name: string; rewardDescription: string }
): string =>
`You achieved "${name}!" Way to go!
You earned: ${rewardDescription}`
export const LOAN_PAYOFF = (_?: any): string =>
`You paid off your loan to the bank! You're finally free!`
export const LOAN_INCREASED = (_: any, loanBalance: number): string =>
`You took out a new loan. Your current balance is ${moneyString(
loanBalance
)}.`
export const LOAN_BALANCE_NOTIFICATION = (
_: any,
loanBalance: number
): string => `Your loan balance has grown to ${moneyString(loanBalance)}.`
export const LEVEL_GAINED_NOTIFICATION = (
_: any,
newLevel: number,
randomCropSeed?: farmhand.item
): string => {
let chunks = [
`You reached **level ${newLevel}!** Way to go!
`,
]
const levelObject = levels[newLevel] as {
increasesSprinklerRange?: boolean
unlocksTool?: farmhand.toolType
unlocksStageFocusType?: farmhand.stageFocusType
}
if (itemUnlockLevels[newLevel]) {
chunks.push(
`Now available in the shop: **${
itemsMap[itemUnlockLevels[newLevel]].name
}**.`
)
} else if (levelObject && levelObject.increasesSprinklerRange) {
chunks.push(`Sprinkler range has increased.`)
} else if (randomCropSeed) {
chunks.push(
`You got **${getRandomLevelUpRewardQuantity(newLevel)} units of ${
randomCropSeed.name
}** as a reward!`
)
} else if (levelObject && levelObject.unlocksTool) {
if (levelObject.unlocksTool === toolType.SHOVEL) {
chunks.push(SHOVEL_UNLOCKED)
}
} else if (levelObject && levelObject.unlocksStageFocusType) {
if (levelObject.unlocksStageFocusType === stageFocusType.FOREST) {
chunks.push(FOREST_AVAILABLE_NOTIFICATION)
}
}
return chunks.join(' ')
}
export const CONNECTED_TO_ROOM = (_: any, room: string): string =>
`Connected to room **${room}**!`
export const POSITIONS_POSTED_NOTIFICATION = (
_: any,
who: string,
positions: Record<string, number>
): string => {
const positivePositions: string[] = []
const negativePositions: string[] = []
const positionKeys = Object.keys(positions)
positionKeys.forEach(itemId =>
(positions[itemId as keyof typeof positions] > 0
? positivePositions
: negativePositions
).push(itemId)
)
const chunks = positionKeys.length ? [`${who} impacted the market!\n`] : []
if (positivePositions.length) {
chunks.push('Values raised:')
positivePositions.forEach(itemId =>
chunks.push(` - ${(itemsMap[itemId] as farmhand.item).name}`)
)
}
if (negativePositions.length) {
if (positivePositions.length) {
chunks.push('') // Adds a necessary linebreak
}
chunks.push('Values lowered:')
negativePositions.forEach(itemId =>
chunks.push(` - ${(itemsMap[itemId] as farmhand.item).name}`)
)
}
return chunks.join('\n')
}
export const ROOM_FULL_NOTIFICATION = (
_: any,
room: string,
nextRoom: string
): string => `Room **${room}** is full! Trying room **${nextRoom}**...`
export const PURCHASED_ITEM_PEER_NOTIFICATION = (
_: any,
quantity: number,
{ name }: farmhand.item
): string =>
`purchased ${integerString(quantity)} unit${
quantity > 1 ? 's' : ''
} of ${name}.`
export const SOLD_ITEM_PEER_NOTIFICATION = (
_: any,
quantity: number,
{ name }: farmhand.item
): string =>
`sold ${integerString(quantity)} unit${quantity > 1 ? 's' : ''} of ${name}.`
export const SOLD_FERMENTED_ITEM_PEER_NOTIFICATION = (
_: any,
item: farmhand.item
): string => `sold one unit of ${FERMENTED_CROP_NAME(_, item)}.`
export const TOOL_UPGRADED_NOTIFICATION = (
_: any,
toolName: string,
upgradedName: string
): string => `Your ${toolName} has been upgraded to a **${upgradedName}**!`
export const INGREDIENTS_LIST_ITEM = (
_: any,
quantityNeeded: number,
ingredientName: string,
quantityAvailable: string | number
): string =>
`${quantityNeeded} x ${ingredientName} (On hand: ${quantityAvailable})`
export const OFFER_COW_FOR_TRADE = (_: any, cowDisplayName: string): string =>
`Offer ${cowDisplayName} for trade with online players`
export const WITHDRAW_COW_FROM_TRADE = (
_: any,
cowDisplayName: string
): string => `Keep ${cowDisplayName} from being traded`
export const COW_TRADED_NOTIFICATION = (
_: any,
cowTradedAway: farmhand.cow,
cowReceived: farmhand.cow,
playerId: string,
allowCustomPeerCowNames: boolean
): string =>
`You traded ${getCowDisplayName(
cowTradedAway,
playerId,
allowCustomPeerCowNames
)} for ${getCowDisplayName(cowReceived, playerId, allowCustomPeerCowNames)}!`
export const SHOVELED_PLOT = (_: any, item: farmhand.item): string =>
`Shoveled plot of ${item.name}`
export const FERMENTED_CROP_NAME = (_: any, item: farmhand.item): string =>
`Fermented ${item.name}`
export const KEG_SPOILED_MESSAGE = (_: any, keg: farmhand.keg): string =>
`Oh no! Your ${FERMENTED_CROP_NAME(_, itemsMap[keg.itemId])} has spoiled!`
export const NEW_COW_OFFERED_FOR_TRADE = (
_: any,
peerMetadata: farmhand.peerMetadata
): string =>
`A new cow is being offered for trade by ${getPlayerName(
peerMetadata.playerId
)}!`
export const FOREST_EXPANDED = (_: any, numTrees: number): string =>
`The Forest has expanded! You can now plant up to ${numTrees} trees.`
export const EXPERIENCE_GAUGE_TOOLTIP_LABEL = (
_: any,
experiencePointsToNextLevel: number,
nextLevel: number
): string => {
if (experiencePointsToNextLevel === 1) {
return `Just 1 more experience point needed to reach level ${integerString(
nextLevel
)}!`
}
return `${integerString(
experiencePointsToNextLevel
)} more experience points needed to reach level ${integerString(nextLevel)}`
}