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@jeremyckahn/farmhand

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import { FOREST_AVAILABLE_NOTIFICATION, SHOVEL_UNLOCKED } from './strings.js' import { itemUnlockLevels, levels } from './data/levels.js' import { itemsMap } from './data/maps.js' import { moneyString } from './utils/moneyString.js' import { stageFocusType, toolType } from './enums.js' import { getCowDisplayName } from './utils/getCowDisplayName.js' import { getPlayerName } from './utils/getPlayerName.js' import { getRandomLevelUpRewardQuantity } from './utils/getRandomLevelUpRewardQuantity.js' import { integerString } from './utils/integerString.js' export const CROWS_DESTROYED = (_: any, numCropsDestroyed: number): string => `Oh no! Crows destroyed ${numCropsDestroyed} crop${ numCropsDestroyed > 1 ? 's' : '' }!` export const COW_PEN_PURCHASED = (_: any, cows: number): string => `Purchased a cow pen with capacity for ${cows} cows! You can visit your cow pen by going to the "Cows" page.` export const CELLAR_PURCHASED = (_: any, kegCapacity: number): string => `Purchased a cellar with capacity for ${kegCapacity} kegs! View your keg inventory by going to the "Cellar" page.` export const MILKS_PRODUCED = ( _: any, milksProduced: Record<string, number> ): string => { let message = `Your cows produced milk: ` Object.keys(milksProduced) .sort() .forEach( milkName => (message += ` - ${milksProduced[milkName]} ${milkName}${ milksProduced[milkName] > 1 ? 's' : '' } `) ) return message } export const FERTILIZERS_PRODUCED = ( _: any, fertilizersProduced: Record<string, number> ): string => { let message = `Your cows produced fertilizer: ` Object.keys(fertilizersProduced) .sort() .forEach( fertilizerName => (message += ` - ${ fertilizersProduced[fertilizerName] } ${fertilizerName}${fertilizersProduced[fertilizerName] > 1 ? 's' : ''} `) ) return message } export const COW_ATTRITION_MESSAGE = (_: any, cow: farmhand.cow): string => `${cow.name} got hungry from being underfed and ran away!` export const COW_BORN_MESSAGE = ( _: any, parentCow1: farmhand.cow, parentCow2: farmhand.cow, offspringCow: farmhand.cow ): string => `${parentCow1.name} and ${parentCow2.name} had a baby: ${offspringCow.name}! Welcome to the world, ${offspringCow.name}!` export const RECIPE_LEARNED = (_: any, recipe: farmhand.recipe): string => `You learned a new recipe: **${recipe.name}**!` export const RECIPES_LEARNED = ( _: any, learnedRecipes: farmhand.recipe[] ): string => { let recipesString = '' const learnedRecipeNames = learnedRecipes.map(({ name }) => name) if (learnedRecipes.length === 2) { recipesString = `**${learnedRecipeNames[0]}** and **${learnedRecipeNames[1]}**` } else if (learnedRecipes.length > 2) { recipesString = `**${learnedRecipeNames .slice(0, -1) .join(', ')},** and **${learnedRecipeNames.slice(-1)}**` } return `You learned the recipes for ${recipesString}!` } export const PRICE_CRASH = (_: any, { name }: farmhand.item): string => `${name} prices have bottomed out! Avoid selling them until prices return to normal.` export const PRICE_SURGE = (_: any, { name }: { name: string }): string => `${name} prices are at their peak! Now is the time to sell!` export const ACHIEVEMENT_COMPLETED = ( _: any, { name, rewardDescription }: { name: string; rewardDescription: string } ): string => `You achieved "${name}!" Way to go! You earned: ${rewardDescription}` export const LOAN_PAYOFF = (_?: any): string => `You paid off your loan to the bank! You're finally free!` export const LOAN_INCREASED = (_: any, loanBalance: number): string => `You took out a new loan. Your current balance is ${moneyString( loanBalance )}.` export const LOAN_BALANCE_NOTIFICATION = ( _: any, loanBalance: number ): string => `Your loan balance has grown to ${moneyString(loanBalance)}.` export const LEVEL_GAINED_NOTIFICATION = ( _: any, newLevel: number, randomCropSeed?: farmhand.item ): string => { let chunks = [ `You reached **level ${newLevel}!** Way to go! `, ] const levelObject = levels[newLevel] as { increasesSprinklerRange?: boolean unlocksTool?: farmhand.toolType unlocksStageFocusType?: farmhand.stageFocusType } if (itemUnlockLevels[newLevel]) { chunks.push( `Now available in the shop: **${ itemsMap[itemUnlockLevels[newLevel]].name }**.` ) } else if (levelObject && levelObject.increasesSprinklerRange) { chunks.push(`Sprinkler range has increased.`) } else if (randomCropSeed) { chunks.push( `You got **${getRandomLevelUpRewardQuantity(newLevel)} units of ${ randomCropSeed.name }** as a reward!` ) } else if (levelObject && levelObject.unlocksTool) { if (levelObject.unlocksTool === toolType.SHOVEL) { chunks.push(SHOVEL_UNLOCKED) } } else if (levelObject && levelObject.unlocksStageFocusType) { if (levelObject.unlocksStageFocusType === stageFocusType.FOREST) { chunks.push(FOREST_AVAILABLE_NOTIFICATION) } } return chunks.join(' ') } export const CONNECTED_TO_ROOM = (_: any, room: string): string => `Connected to room **${room}**!` export const POSITIONS_POSTED_NOTIFICATION = ( _: any, who: string, positions: Record<string, number> ): string => { const positivePositions: string[] = [] const negativePositions: string[] = [] const positionKeys = Object.keys(positions) positionKeys.forEach(itemId => (positions[itemId as keyof typeof positions] > 0 ? positivePositions : negativePositions ).push(itemId) ) const chunks = positionKeys.length ? [`${who} impacted the market!\n`] : [] if (positivePositions.length) { chunks.push('Values raised:') positivePositions.forEach(itemId => chunks.push(` - ${(itemsMap[itemId] as farmhand.item).name}`) ) } if (negativePositions.length) { if (positivePositions.length) { chunks.push('') // Adds a necessary linebreak } chunks.push('Values lowered:') negativePositions.forEach(itemId => chunks.push(` - ${(itemsMap[itemId] as farmhand.item).name}`) ) } return chunks.join('\n') } export const ROOM_FULL_NOTIFICATION = ( _: any, room: string, nextRoom: string ): string => `Room **${room}** is full! Trying room **${nextRoom}**...` export const PURCHASED_ITEM_PEER_NOTIFICATION = ( _: any, quantity: number, { name }: farmhand.item ): string => `purchased ${integerString(quantity)} unit${ quantity > 1 ? 's' : '' } of ${name}.` export const SOLD_ITEM_PEER_NOTIFICATION = ( _: any, quantity: number, { name }: farmhand.item ): string => `sold ${integerString(quantity)} unit${quantity > 1 ? 's' : ''} of ${name}.` export const SOLD_FERMENTED_ITEM_PEER_NOTIFICATION = ( _: any, item: farmhand.item ): string => `sold one unit of ${FERMENTED_CROP_NAME(_, item)}.` export const TOOL_UPGRADED_NOTIFICATION = ( _: any, toolName: string, upgradedName: string ): string => `Your ${toolName} has been upgraded to a **${upgradedName}**!` export const INGREDIENTS_LIST_ITEM = ( _: any, quantityNeeded: number, ingredientName: string, quantityAvailable: string | number ): string => `${quantityNeeded} x ${ingredientName} (On hand: ${quantityAvailable})` export const OFFER_COW_FOR_TRADE = (_: any, cowDisplayName: string): string => `Offer ${cowDisplayName} for trade with online players` export const WITHDRAW_COW_FROM_TRADE = ( _: any, cowDisplayName: string ): string => `Keep ${cowDisplayName} from being traded` export const COW_TRADED_NOTIFICATION = ( _: any, cowTradedAway: farmhand.cow, cowReceived: farmhand.cow, playerId: string, allowCustomPeerCowNames: boolean ): string => `You traded ${getCowDisplayName( cowTradedAway, playerId, allowCustomPeerCowNames )} for ${getCowDisplayName(cowReceived, playerId, allowCustomPeerCowNames)}!` export const SHOVELED_PLOT = (_: any, item: farmhand.item): string => `Shoveled plot of ${item.name}` export const FERMENTED_CROP_NAME = (_: any, item: farmhand.item): string => `Fermented ${item.name}` export const KEG_SPOILED_MESSAGE = (_: any, keg: farmhand.keg): string => `Oh no! Your ${FERMENTED_CROP_NAME(_, itemsMap[keg.itemId])} has spoiled!` export const NEW_COW_OFFERED_FOR_TRADE = ( _: any, peerMetadata: farmhand.peerMetadata ): string => `A new cow is being offered for trade by ${getPlayerName( peerMetadata.playerId )}!` export const FOREST_EXPANDED = (_: any, numTrees: number): string => `The Forest has expanded! You can now plant up to ${numTrees} trees.` export const EXPERIENCE_GAUGE_TOOLTIP_LABEL = ( _: any, experiencePointsToNextLevel: number, nextLevel: number ): string => { if (experiencePointsToNextLevel === 1) { return `Just 1 more experience point needed to reach level ${integerString( nextLevel )}!` } return `${integerString( experiencePointsToNextLevel )} more experience points needed to reach level ${integerString(nextLevel)}` }