@jeremyckahn/farmhand
Version:
A farming game
42 lines (32 loc) • 1.12 kB
text/typescript
import { fieldMode } from '../../enums.js'
import { getPlotContentFromItemId } from '../../utils/getPlotContentFromItemId.js'
import { SPRINKLER_ITEM_ID } from '../../constants.js'
import { decrementItemFromInventory } from './decrementItemFromInventory.js'
import { processSprinklers } from './processSprinklers.js'
import { modifyFieldPlotAt } from './modifyFieldPlotAt.js'
const { OBSERVE, SET_SPRINKLER } = fieldMode
export const setSprinkler = (
state: farmhand.state,
x: number,
y: number
): farmhand.state => {
const { field } = state
const plot = field[y][x]
// Only set sprinklers in empty plots
if (plot !== null) {
return state
}
state = decrementItemFromInventory(state, SPRINKLER_ITEM_ID)
const doSprinklersRemain = state.inventory.some(
item => item.id === SPRINKLER_ITEM_ID
)
state = modifyFieldPlotAt(state, x, y, () =>
getPlotContentFromItemId(SPRINKLER_ITEM_ID)
)
state = processSprinklers(state)
return {
...state,
fieldMode: doSprinklersRemain ? SET_SPRINKLER : OBSERVE,
selectedItemId: doSprinklersRemain ? SPRINKLER_ITEM_ID : '',
}
}