@jeremyckahn/farmhand
Version:
A farming game
34 lines (28 loc) • 1.03 kB
JavaScript
import { STORAGE_EXPANSION_AMOUNT } from '../../constants.js'
import { getCostOfNextStorageExpansion } from '../../utils/index.js'
import { testState } from '../../test-utils/index.js'
import { purchaseStorageExpansion } from './purchaseStorageExpansion.js'
describe('purchaseStorageExpansion', () => {
describe('player does not have enough money', () => {
test('no-ops', () => {
const inputState = testState({
money: getCostOfNextStorageExpansion(100) - 1,
inventoryLimit: 100,
})
const state = purchaseStorageExpansion(inputState)
expect(state).toEqual(inputState)
})
})
describe('player has enough money', () => {
test('increase storage is purchased', () => {
const { inventoryLimit, money } = purchaseStorageExpansion(
testState({
inventoryLimit: 100,
money: getCostOfNextStorageExpansion(100),
})
)
expect(inventoryLimit).toEqual(100 + STORAGE_EXPANSION_AMOUNT)
expect(money).toEqual(0)
})
})
})