UNPKG

@jaimebboyjt/tres-fps-controls

Version:

Easy to use First Person Controls for TresJS

35 lines (33 loc) 1.13 kB
import { Camera, Euler, EventDispatcher, Vector3 } from 'three'; declare class PointerLockControls extends EventDispatcher { domElement: HTMLElement; camera: Camera; isLocked: boolean; minPolarAngle: number; maxPolarAngle: number; vector: Vector3; euler: Euler; previousTouch?: Touch; onMouseMoveBind: (event: MouseEvent) => void; onPointerlockChangeBind: () => void; onPointerlockErrorBind: () => void; onTouchMoveBind: (e: TouchEvent) => void; onTouchEndBind: () => void; constructor(camera: Camera, domElement: HTMLElement); onTouchMove(e: TouchEvent): void; onTouchEnd(): void; onMouseMove(event: MouseEvent): void; updatePosition(movementX: number, movementY: number, multiplier: number): void; onPointerlockChange(): void; onPointerlockError(): void; connect(): void; disconnect(): void; dispose(): void; getObject(): Camera; getDirection(): (v: Vector3) => Vector3; moveForward(distance: number): void; moveRight(distance: number): void; lock(): void; unlock(): void; } export { PointerLockControls };