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@j4ckofalltrades/steam-webapi-ts

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var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { defaultWebApiClient } from "../core/webApiClient"; export var GET_GLOBAL_ACHIEVEMENT_PERCENTAGES_FOR_APP = "/ISteamUserStats/GetGlobalAchievementPercentagesForApp/v2"; export var GET_GLOBAL_STATS_FOR_GAME = "/ISteamUserStats/GetGlobalStatsForGame/v1"; export var GET_NUMBER_OF_CURRENT_PLAYERS = "/ISteamUserStats/GetNumberOfCurrentPlayers/v1"; export var GET_PLAYER_ACHIEVEMENTS = "/ISteamUserStats/GetPlayerAchievements/v1"; export var GET_SCHEMA_FOR_GAME = "/ISteamUserStats/GetSchemaForGame/v2"; export var GET_USER_STATS_FOR_GAME = "/ISteamUserStats/GetUserStatsForGame/v2"; /** * Used to access information about users. */ var ISteamUserStatsWrapper = /** @class */ (function () { /* istanbul ignore next */ /** * @param apiKey Steam Web API key. * @param webApiClient HTTP client. */ function ISteamUserStatsWrapper(apiKey, webApiClient) { if (webApiClient === void 0) { webApiClient = defaultWebApiClient; } this.apiKey = apiKey; this.webApiClient = webApiClient; } /** * Retrieves the global achievement percentages for the specified app. * * @param gameid GameID to retrieve the achievement percentages for. This can be the ID of any Steamworks game * with achievements available. */ ISteamUserStatsWrapper.prototype.getGlobalAchievementPercentagesForApp = function (gameid) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, this.webApiClient.get(GET_GLOBAL_ACHIEVEMENT_PERCENTAGES_FOR_APP, { params: { gameid: gameid, }, })]; case 1: return [2 /*return*/, _a.sent()]; } }); }); }; /** * Gets the total number of players currently active in the specified app on Steam. * * @param appid AppID that we're getting user count for. */ ISteamUserStatsWrapper.prototype.getNumberOfCurrentPlayers = function (appid) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, this.webApiClient.get(GET_NUMBER_OF_CURRENT_PLAYERS, { params: { appid: appid, }, })]; case 1: return [2 /*return*/, _a.sent()]; } }); }); }; /** * Gets the list of achievements the specified user has unlocked in an app. * * @param steamid SteamID of user. * @param appid AppID to get achievements for. * @param lang Language to return strings for. */ ISteamUserStatsWrapper.prototype.getPlayerAchievements = function (steamid, appid, lang) { return __awaiter(this, void 0, void 0, function () { var l; return __generator(this, function (_a) { switch (_a.label) { case 0: l = lang !== undefined ? { l: lang } : undefined; return [4 /*yield*/, this.webApiClient.get(GET_PLAYER_ACHIEVEMENTS, { params: __assign({ steamid: steamid, appid: appid }, l), })]; case 1: return [2 /*return*/, _a.sent()]; } }); }); }; /** * Gets the complete list of stats and achievements for the specified game. * * @param appid AppId of the game. * @param lang Localized language to return (English, French, etc.). */ ISteamUserStatsWrapper.prototype.getSchemaForGame = function (appid, lang) { return __awaiter(this, void 0, void 0, function () { var l; return __generator(this, function (_a) { switch (_a.label) { case 0: l = lang !== undefined ? { l: lang } : undefined; return [4 /*yield*/, this.webApiClient.get(GET_SCHEMA_FOR_GAME, { params: __assign({ key: this.apiKey, appid: appid }, l), })]; case 1: return [2 /*return*/, _a.sent()]; } }); }); }; /** * Gets the list of stats that the specified user has set in an app. * * @param steamid SteamId of user. * @param appid AppId of game. */ ISteamUserStatsWrapper.prototype.getUserStatsForGame = function (steamid, appid) { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, this.webApiClient.get(GET_USER_STATS_FOR_GAME, { params: { key: this.apiKey, steamid: steamid, appid: appid, }, })]; case 1: return [2 /*return*/, _a.sent()]; } }); }); }; /** * Retrieves the global stats percentages for the specified app. * * @param appid AppID that we're getting global stats for. * @param count Number of stats get data for. * @param stats Names of stat to get data for. */ ISteamUserStatsWrapper.prototype.getGlobalStatsForGame = function (appid, count, stats) { return __awaiter(this, void 0, void 0, function () { var requestParams, i; var _a; return __generator(this, function (_b) { switch (_b.label) { case 0: requestParams = {}; for (i = 0; i < stats.length; i++) { requestParams = __assign(__assign({}, requestParams), (_a = {}, _a["name[".concat(i, "]")] = stats[i], _a)); } return [4 /*yield*/, this.webApiClient.get(GET_GLOBAL_STATS_FOR_GAME, { params: __assign(__assign({}, requestParams), { appid: appid, count: count }), })]; case 1: return [2 /*return*/, _b.sent()]; } }); }); }; return ISteamUserStatsWrapper; }()); export { ISteamUserStatsWrapper };