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@j03fr0st/pubg-ts

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A comprehensive TypeScript wrapper for the PUBG API

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"use strict"; // Generated from PUBG API assets // Last updated: 2025-07-28T14:43:32.253Z Object.defineProperty(exports, "__esModule", { value: true }); exports.WEATHERID_ENUM = exports.REGIONID_ENUM = exports.OBJECTTYPESTATUS_ENUM = exports.OBJECTTYPE_ENUM = exports.DAMAGEREASON_ENUM = exports.CARRYSTATE_ENUM = exports.ATTACKTYPE_ENUM = void 0; exports.ATTACKTYPE_ENUM = [ "BlackZone", "RedZone", "Weapon" ]; exports.CARRYSTATE_ENUM = [ "BodyCarry_DBNO_Carrier", "BodyCarry_End_Carried", "BodyCarry_End_Carrier", "BodyCarry_Start_Carried", "BodyCarry_Start_Carrier" ]; exports.DAMAGEREASON_ENUM = [ "ArmShot", "HeadShot", "LegShot", "None", "NonSpecific", "PelvisShot", "SimlateAIBeKilled", "SimulateAIBeKilled", "TorsoShot" ]; exports.OBJECTTYPE_ENUM = [ "Caraudio", "Door", "DoubleSlidingDoor", "Fence", "FuelPuddle", "Hay", "Jerrycan", "JerryCan", "Jukebox", "JukeBox", "PropaneTank", "VendingMachine", "Window", "Ascender", "GasPump", "LockedDoor", "BulletproofShield", "Cartoplights" ]; exports.OBJECTTYPESTATUS_ENUM = [ "ACTIVATED", "Closing", "false", "FuelSpill", "Ignite", "Opening", "Play", "Stop", "true", "Ascender_End_Dismount_Bottom", "Ascender_End_Dismount_Top", "Ascender_Start_Mount_Bottom", "Ascender_Start_Mount_Top", "LockedDoor_Unlocked" ]; exports.REGIONID_ENUM = { "Chimera_Main": [ "Lab", "Level_A", "Level_B", "Level_C", "Level_D", "Ruins" ], "Desert_Main": [ "alcantara", "ruins", "lacobreria", "trailerpark", "craterfields", "elpozo", "watertreatment", "sanmartin", "heciendadelpatron", "powergrid", "cruzdelvalle", "torreahumada", "campomilitar", "tierrabronca", "elazahar", "junkyard", "minasgenerales", "graveyard", "montenuevo", "ladrillera", "chumacera", "pecado", "labendita", "lmpala", "losleones", "puertoparaiso", "loshigos", "prison", "minasdelsur", "valledelmar" ], "DihorOtok_Main": [ "port", "cosmodrome", "trevno", "peshkova", "mountkreznic", "goroka", "dobromesto", "vihar", "movatra", "dinopark", "tovar", "castle", "podvosto", "cementfactory", "cantra", "hotspring", "volnova", "abbey", "winery", "milnar", "zabava", "krichas", "coalmine", "lumberyard", "pilnec", "sawmill" ], "Erangel_Main": [ "zharki", "shootingrange", "severny", "stalber", "kameshki", "yasnayapolyana", "lipovka", "mansion", "shelter", "prison", "myltapower", "mylta", "farm", "rozhok", "school", "georgopol", "hospital", "gatka", "quarry", "primorsk", "ferrypier", "sosnovkamilitarybase", "novorepnoye", "ruins", "pochinki" ], "Heaven_Main": [ "coalyards", "docks", "industrialpark", "railyard", "residential", "steelmill" ], "Savage_Main": [ "kampong", "getaway", "lawaki", "campbravo", "airfield", "khao", "tatmok", "paradiseresort", "bootcamp", "quarry", "cave", "campalpha", "campcharlie", "bantai", "painan", "sahmee", "nakham", "tambang", "ruins", "hatinh" ], "Summerland_Main": [ "alhabar", "alhayik", "bahrsahir", "bashara", "cargoship", "hadiqanemo" ], "Tiger_Main": [ "airport", "armybase", "buksansa", "fishingcamp", "godok", "haemoosa", "hapo", "hosan", "hosanprison", "kangneung", "ohyang", "palace", "school", "shipyard", "songam", "studio", "terminal", "wolsong", "yongcheon" ] }; exports.WEATHERID_ENUM = [ "Clear", "Clear_02", "Clouds", "Cloudy", "Christmas", "Dark", "Halloween", "Night", "Overcast", "Snow", "Sunrise", "Sunset", "Sunset_a", "Weather_Clear", "Weather_Overcast", "Weather_Range_Sunset", "Weather_Sunset", "Weather_Summerland_01" ]; //# sourceMappingURL=enums.js.map