@j03fr0st/pubg-ts
Version:
A comprehensive TypeScript wrapper for the PUBG API
241 lines • 4.85 kB
JavaScript
;
// Generated from PUBG API assets
// Last updated: 2025-07-28T14:43:32.253Z
Object.defineProperty(exports, "__esModule", { value: true });
exports.WEATHERID_ENUM = exports.REGIONID_ENUM = exports.OBJECTTYPESTATUS_ENUM = exports.OBJECTTYPE_ENUM = exports.DAMAGEREASON_ENUM = exports.CARRYSTATE_ENUM = exports.ATTACKTYPE_ENUM = void 0;
exports.ATTACKTYPE_ENUM = [
"BlackZone",
"RedZone",
"Weapon"
];
exports.CARRYSTATE_ENUM = [
"BodyCarry_DBNO_Carrier",
"BodyCarry_End_Carried",
"BodyCarry_End_Carrier",
"BodyCarry_Start_Carried",
"BodyCarry_Start_Carrier"
];
exports.DAMAGEREASON_ENUM = [
"ArmShot",
"HeadShot",
"LegShot",
"None",
"NonSpecific",
"PelvisShot",
"SimlateAIBeKilled",
"SimulateAIBeKilled",
"TorsoShot"
];
exports.OBJECTTYPE_ENUM = [
"Caraudio",
"Door",
"DoubleSlidingDoor",
"Fence",
"FuelPuddle",
"Hay",
"Jerrycan",
"JerryCan",
"Jukebox",
"JukeBox",
"PropaneTank",
"VendingMachine",
"Window",
"Ascender",
"GasPump",
"LockedDoor",
"BulletproofShield",
"Cartoplights"
];
exports.OBJECTTYPESTATUS_ENUM = [
"ACTIVATED",
"Closing",
"false",
"FuelSpill",
"Ignite",
"Opening",
"Play",
"Stop",
"true",
"Ascender_End_Dismount_Bottom",
"Ascender_End_Dismount_Top",
"Ascender_Start_Mount_Bottom",
"Ascender_Start_Mount_Top",
"LockedDoor_Unlocked"
];
exports.REGIONID_ENUM = {
"Chimera_Main": [
"Lab",
"Level_A",
"Level_B",
"Level_C",
"Level_D",
"Ruins"
],
"Desert_Main": [
"alcantara",
"ruins",
"lacobreria",
"trailerpark",
"craterfields",
"elpozo",
"watertreatment",
"sanmartin",
"heciendadelpatron",
"powergrid",
"cruzdelvalle",
"torreahumada",
"campomilitar",
"tierrabronca",
"elazahar",
"junkyard",
"minasgenerales",
"graveyard",
"montenuevo",
"ladrillera",
"chumacera",
"pecado",
"labendita",
"lmpala",
"losleones",
"puertoparaiso",
"loshigos",
"prison",
"minasdelsur",
"valledelmar"
],
"DihorOtok_Main": [
"port",
"cosmodrome",
"trevno",
"peshkova",
"mountkreznic",
"goroka",
"dobromesto",
"vihar",
"movatra",
"dinopark",
"tovar",
"castle",
"podvosto",
"cementfactory",
"cantra",
"hotspring",
"volnova",
"abbey",
"winery",
"milnar",
"zabava",
"krichas",
"coalmine",
"lumberyard",
"pilnec",
"sawmill"
],
"Erangel_Main": [
"zharki",
"shootingrange",
"severny",
"stalber",
"kameshki",
"yasnayapolyana",
"lipovka",
"mansion",
"shelter",
"prison",
"myltapower",
"mylta",
"farm",
"rozhok",
"school",
"georgopol",
"hospital",
"gatka",
"quarry",
"primorsk",
"ferrypier",
"sosnovkamilitarybase",
"novorepnoye",
"ruins",
"pochinki"
],
"Heaven_Main": [
"coalyards",
"docks",
"industrialpark",
"railyard",
"residential",
"steelmill"
],
"Savage_Main": [
"kampong",
"getaway",
"lawaki",
"campbravo",
"airfield",
"khao",
"tatmok",
"paradiseresort",
"bootcamp",
"quarry",
"cave",
"campalpha",
"campcharlie",
"bantai",
"painan",
"sahmee",
"nakham",
"tambang",
"ruins",
"hatinh"
],
"Summerland_Main": [
"alhabar",
"alhayik",
"bahrsahir",
"bashara",
"cargoship",
"hadiqanemo"
],
"Tiger_Main": [
"airport",
"armybase",
"buksansa",
"fishingcamp",
"godok",
"haemoosa",
"hapo",
"hosan",
"hosanprison",
"kangneung",
"ohyang",
"palace",
"school",
"shipyard",
"songam",
"studio",
"terminal",
"wolsong",
"yongcheon"
]
};
exports.WEATHERID_ENUM = [
"Clear",
"Clear_02",
"Clouds",
"Cloudy",
"Christmas",
"Dark",
"Halloween",
"Night",
"Overcast",
"Snow",
"Sunrise",
"Sunset",
"Sunset_a",
"Weather_Clear",
"Weather_Overcast",
"Weather_Range_Sunset",
"Weather_Sunset",
"Weather_Summerland_01"
];
//# sourceMappingURL=enums.js.map